On Sun, Nov 04, 2007 at 09:50:49PM +0100, Udo Giacomozzi wrote: > Now I remember the problem (which I described a while ago). A path > might cotain only one single edge (= 1 line). It is not said that a > path needs to be closed. > > Anyway, just looking at the single edges of all paths would work just > fine.
The ray-crossing algorithm found in gnash::path::point_test seems not to check fill sides at all, so I guess it's not the algorithm you described. Could you take a look at it and see if it tells you anything ? That's one of the gameswf heritage. --strk; _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

