On Sun, Nov 04, 2007 at 09:50:49PM +0100, Udo Giacomozzi wrote:

> Now I remember the problem (which I described a while ago). A path
> might cotain only one single edge (= 1 line). It is not said that a
> path needs to be closed.
> 
> Anyway, just looking at the single edges of all paths would work just
> fine.

The ray-crossing algorithm found in gnash::path::point_test seems not
to check fill sides at all, so I guess it's not the algorithm you
described. Could you take a look at it and see if it tells you anything ?
That's one of the gameswf heritage.

--strk;


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