Hello Bastiaan, Monday, November 5, 2007, 10:33:55 AM, you wrote: BJ> ...Anyway, I hope the concept is clear now.
Aha! Yes, it is now, thanks :) So the normalization is a preprocessing step before going on to tesselate/triangulate. I guess this is necessary for any hardware renderer because they normally need simple shapes. The Flash format is optimized for software rendering, that's why it contains two fill styles. I would be surprised if any gfx hardware could render such information without conversion. Back on topic: The normalization would *not* be necessary for the method I described because that method is specifically designed for the two-fill-sides information, ie. it takes advantage of it. If we go the renderer way we would probably still need the normalization as it is part of the rendering process. Renderer-based hit test is basically nothing else than rendering without actually drawing (simplified, of course). Anyway, this is up to the renderer. AGG would not need (not want) normalization for the renderer-based hit test. Udo _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

