On Mon, Nov 05, 2007 at 01:29:47AM +0100, Udo Giacomozzi wrote: > Hello Sandro, > > Sunday, November 4, 2007, 11:39:41 PM, you wrote: > >> Question: Does Flash' hit test method work with thick outlines too (or > >> just fills)? > > SS> Think outlines too. I added this support in gnash exposing a > SS> withinSquareDistance interface to gnash::path. > > Bad. So we would need to take care of the cap and join styles too. So, > one point for the renderer-based solution.
This is an SWF8 thing right ? Do you have an example in which gnash fails ? > Ok, but what is effectively "normalizing"? Building valid topologies from invalid ones (if worth it). > Can't find normalize_path. Do you mean point_normalize()? Can't remember, bastiaan mentioned something like that (could be for OGL only) > SS> The query point should be passed in "local" coordinates already, > SS> which is the same coordinate space as the edges. > > The query point is not the problem. The shape itself must be > transformed (rotation etc.) :) I don't get this, could you provide an example in which this is failing ? (as we currently don't apply transformations to the shapes, but only to the point). --strk; _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

