On Tue, Nov 06, 2007 at 12:13:04AM +0100, Udo Giacomozzi wrote: > The hit test in the core does not suffer from the problem because it > uses the mathematical approach which is extremely accurate of course > and does not depend on any size or matrix.
Yes it does, precision limited to floats :) In GEOS we considered using higher precision types to face robustness problems (but computing boundaries of properties at world scale is far from needs of a flash player..) > Anyway, this only matters when we really want to go the > hittest-by-renderer way which I still am not happy with... I'm not happy with hittest-by-renderer either, let's keep going the right way. About your "convert strokes to shape" thing: it is called "Buffering". Hairlines would be a problem, as they should not scale as other shapes. Also, I didn't follow news in SWF8/9, so dunno if there's anything like dotted-lines or similar, which would probably not scale either. --strk; _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

