Hello again :) I shall describe my problem more clearly

No, I know how to figure it out i.e interpolation start and end points,
ticks, etc.
I don't know where to put it correctly!  :D
Can you or someone else from you guys help me to detect code block with
this (immediately crouch) happens event?
That's to add an interpolation there. Only what I'm know that happening
only when a player try to crouches in transition between he's sitting
height and he's standing height, so and he do that while he not fully
reach he's own normal standing height, so it's really make me crazy to
scratch odd code block's and try to understand where I shall to override
old code.

O, it's clear? Or maybe I'm just should throw my english knowledges to
trash can? :D

C'mon guys give me an reply or advise somehow :)

Thanks!

Vitaly

--
[ Picked text/plain from multipart/alternative ]
(CurrentViewheight - DesiredViewheight) / (LowestHeight -
HighestHeight) =
percentage transitioned or something like that, lol I just made it up
there,
appologies if there's a simplere way to do, such as simply finding the
difference between your current and desired and working from there, At
any
rate, you can just do something similar to that, or even using them
times
themselves, and figuring out what percentage of the movement is
complete
using that to figure out the starting point of the opposite transition.
--

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