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All the ducking code is in gamemovement.cpp. By default the game uses
m_bDucked and m_flDuckingTime, without rewriting it you'd hack it by using
negative timer values for unducking and positive for ducking but you'll add
to the if/else mess. It's a lot of ifs but it isn't hard to get what they
try to do and then rewrite it in a way you might be able to read later while
doing what you want.
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