-- [ Picked text/plain from multipart/alternative ] All the ducking code is in gamemovement.cpp. By default the game uses m_bDucked and m_flDuckingTime, without rewriting it you'd hack it by using negative timer values for unducking and positive for ducking but you'll add to the if/else mess. It's a lot of ifs but it isn't hard to get what they try to do and then rewrite it in a way you might be able to read later while doing what you want. --
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