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Just keep in mind that you can't actually get the players SteamID until they
join a MP game. This was something I wanted to do with NightFall, but
because its SP its not possible (to my knowledge)

On 6/1/07, Chris Janes <[EMAIL PROTECTED]> wrote:
>
> string_t steamId = pPlayer->GetNetworkIDString();
>
> should do the job.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mark Chandler
> Sent: 31 May 2007 15:34
> To: [email protected]
> Subject: [hlcoders] SteamId
>
> Is there any easy way to get clients steam id when you load up the game.
> Im
> looking into locking my mod for beta testing because we had huge problems
> last time with leaks. I have managed to encrypt the list of ids using md5
> just need to find a way to get the clients steamed.
>
> Mark
>
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>


--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
NightFall HL2 Mod - http://www.nightfallmod.com
--

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