-- [ Picked text/plain from multipart/alternative ] Just keep in mind that you can't actually get the players SteamID until they join a MP game. This was something I wanted to do with NightFall, but because its SP its not possible (to my knowledge)
On 6/1/07, Chris Janes <[EMAIL PROTECTED]> wrote: > > string_t steamId = pPlayer->GetNetworkIDString(); > > should do the job. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Mark Chandler > Sent: 31 May 2007 15:34 > To: [email protected] > Subject: [hlcoders] SteamId > > Is there any easy way to get clients steam id when you load up the game. > Im > looking into locking my mod for beta testing because we had huge problems > last time with leaks. I have managed to encrypt the list of ids using md5 > just need to find a way to get the clients steamed. > > Mark > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com NightFall HL2 Mod - http://www.nightfallmod.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

