--
[ Picked text/plain from multipart/alternative ]
Its not even getting that far, the only output I get is for the TLK_IDLE and
TLK_PLPUSH concepts (which are the two that work). Nothing else (even using
Alyx with the response scripts from Episode 1) is ever getting called, even
when I'm shooting the NPC or they're taking damage from something.

On 6/8/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
>
> When you turn on rr_debugresponses/rr_debugrule what kind of spew do you
> see when it's trying to match your context?
>
> Yahn
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Matt
> Stafford
> Sent: Thursday, June 07, 2007 4:37 AM
> To: [email protected]
> Subject: [hlcoders] Response System
>
> --
> [ Picked text/plain from multipart/alternative ] Hey all, Just wondering
> if anyone else has been having issues with the NPC Response System &
> rules. I've duped Alyx's code for one of our NPCs and the only response
> of his that works is TLK_PLPUSH (ie saying sorry if they get in the
> players way) and nothing else. I really can't track down where this is
> going wrong, I've been trying but haven't gotten anywhere. Anyone else
> having issues, know or a fix, or is this a known issue Valve?
>
> Cheers
>
> --
> Matt Stafford (Wraiyth)
> http://www.wraiyth.com
> NightFall HL2 Mod - http://www.nightfallmod.com
> --
>
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>


--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
NightFall HL2 Mod - http://www.nightfallmod.com
--

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