I would trace into any calls to SpeakIfAllowed and see what gives.

Yahn

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt
Stafford
Sent: Thursday, June 07, 2007 9:19 AM
To: [email protected]
Subject: Re: [hlcoders] Response System

--
[ Picked text/plain from multipart/alternative ] Its not even getting
that far, the only output I get is for the TLK_IDLE and TLK_PLPUSH
concepts (which are the two that work). Nothing else (even using Alyx
with the response scripts from Episode 1) is ever getting called, even
when I'm shooting the NPC or they're taking damage from something.

On 6/8/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
>
> When you turn on rr_debugresponses/rr_debugrule what kind of spew do
> you see when it's trying to match your context?
>
> Yahn
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Matt
> Stafford
> Sent: Thursday, June 07, 2007 4:37 AM
> To: [email protected]
> Subject: [hlcoders] Response System
>
> --
> [ Picked text/plain from multipart/alternative ] Hey all, Just
> wondering if anyone else has been having issues with the NPC Response
> System & rules. I've duped Alyx's code for one of our NPCs and the
> only response of his that works is TLK_PLPUSH (ie saying sorry if they

> get in the players way) and nothing else. I really can't track down
> where this is going wrong, I've been trying but haven't gotten
> anywhere. Anyone else having issues, know or a fix, or is this a known
issue Valve?
>
> Cheers
>
> --
> Matt Stafford (Wraiyth)
> http://www.wraiyth.com
> NightFall HL2 Mod - http://www.nightfallmod.com
> --
>
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>


--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
NightFall HL2 Mod - http://www.nightfallmod.com
--

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