Displacements don't need an LOD algorithm, displacements aren't used for
huge, very precise landscapes. It's just a low-resolution triangle strip :|

Thanks,
- Saul.


2009/7/23 Kohan Venets <[email protected]>

>
> I'm not claiming to agree or disagree, but I'd like to mention that using
> proper spelling and grammar would help people take you seriously.  "Iam"
> "disapointed" "beleive" "displacment" "isnt" "alogothim" "differnt"
> "fundemenal" "woulod" "jsut" "Id" "dont".
>
> It's just difficult to believe that you have a job as a game developer when
> you type that way.
>
> -Kohan
>
>
>
> > Date: Thu, 23 Jul 2009 22:51:26 +0200
> > From: [email protected]
> > To: [email protected]
> > Subject: [hlcoders] whats happening with this engine
> >
> > After being on this list for years Iam slightly disapointed that it has
> not
> > been taken further..mainly Iam talking about the tools artists get to use
> to
> > create the worlds and actually cant beleive that a modern computer game
> > developer still works with it as its rather limited in environment
> > design..take for example the displacment system..there isnt even lod
> > alogothim for it which makes it so limited..seeing as I work for a game
> > developer and know that its not easy to manage differnt projects and
> > content..I still think some rethinking of fundemenal aspects of the
> engine
> > woulod be a great idea about now..perhaps even jsut to give people like
> me
> > some hope that the engine will slowly migrate into something more
> modern..Id
> > expect some flaming and spam to follow this post like how their are other
> > engines to use and that i dont have to use source engine..that being
> said..i
> > kinda care about seeing progress.
> > greetz
> > nava
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> >
>
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