CoD4's prefab based maps work for people to create levels fairly easily but I dont see the same creative community that exists in css, tf2 and l4d.
BSP works, I'm happy with it, I get a lot of control with it. You choose the engine for the game, you want to make a crysis scale game then use the crytek engine. If something like TF2 is in mind then use source 2007. The misconception that source is the same engine it was 5 years ago bugs me. Valve have updated it loads and brought graphics, physics and gameplay to the next generation. TBH valve are a generation ahead of everyone else in terms of gameplay. Last time I checked insurgency looked pretty damn nice, at a par with cod4 IMO. 2009/7/23 Joel R. <joelru...@gmail.com>: > Hes an old schooler it does not matter > > back on topic > > Yes, there is much room for improvement in many areas. Source Engine is the > only modern engine to still be using BSP. However, i think the tools like > hammer should be open source so people like us can improve them since valve > lacks the manpower to do so. > > > On Thu, Jul 23, 2009 at 4:09 PM, Kohan Venets <idr...@hotmail.com> wrote: > >> >> I'm not claiming to agree or disagree, but I'd like to mention that using >> proper spelling and grammar would help people take you seriously. "Iam" >> "disapointed" "beleive" "displacment" "isnt" "alogothim" "differnt" >> "fundemenal" "woulod" "jsut" "Id" "dont". >> >> It's just difficult to believe that you have a job as a game developer when >> you type that way. >> >> -Kohan >> >> >> >> > Date: Thu, 23 Jul 2009 22:51:26 +0200 >> > From: adamjjdono...@gmail.com >> > To: hlcoders@list.valvesoftware.com >> > Subject: [hlcoders] whats happening with this engine >> > >> > After being on this list for years Iam slightly disapointed that it has >> not >> > been taken further..mainly Iam talking about the tools artists get to use >> to >> > create the worlds and actually cant beleive that a modern computer game >> > developer still works with it as its rather limited in environment >> > design..take for example the displacment system..there isnt even lod >> > alogothim for it which makes it so limited..seeing as I work for a game >> > developer and know that its not easy to manage differnt projects and >> > content..I still think some rethinking of fundemenal aspects of the >> engine >> > woulod be a great idea about now..perhaps even jsut to give people like >> me >> > some hope that the engine will slowly migrate into something more >> modern..Id >> > expect some flaming and spam to follow this post like how their are other >> > engines to use and that i dont have to use source engine..that being >> said..i >> > kinda care about seeing progress. >> > greetz >> > nava >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >> _________________________________________________________________ >> NEW mobile Hotmail. Optimized for YOUR phone. Click here. >> http://windowslive.com/Mobile?ocid=TXT_TAGLM_WL_CS_MB_new_hotmail_072009 >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders