I made a brush-based entity extending CBaseTrigger that functions as a scoring 
point (touch it and some items you are carrying are exchanged for points).  I 
made a little map with the trigger (set up the FGD and whatnot), set flags to 
make the client trigger it, and loaded it up, but the trigger does not respond 
to touch at all (not even a message to the dev console that I told it to send).

I modeled the trigger after CTriggerHurt's basic structure, and it compiles 
correctly.  Anyone have any ideas?  Sorry if I'm vague.

-Kohan


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