I made a brush-based entity extending CBaseTrigger that functions as a scoring point (touch it and some items you are carrying are exchanged for points). I made a little map with the trigger (set up the FGD and whatnot), set flags to make the client trigger it, and loaded it up, but the trigger does not respond to touch at all (not even a message to the dev console that I told it to send).
I modeled the trigger after CTriggerHurt's basic structure, and it compiles correctly. Anyone have any ideas? Sorry if I'm vague. -Kohan _________________________________________________________________ Windows Live™ SkyDrive™: Store, access, and share your photos. See how. http://windowslive.com/Online/SkyDrive?ocid=TXT_TAGLM_WL_CS_SD_photos_072009 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

