Is there a way I can tell it to ignore the filter?  Would it be easier to just 
subclass CBaseEntity?

-Kohan



> Date: Wed, 29 Jul 2009 00:40:11 -0700
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlcoders] New trigger entity won't work D:
> 
> Debug the hell out of it, it could be many things so its hard to help in
> this case. Just make sure its detecting an entity in its bounds and figure
> out why the filter is failing.
> 
> On Tue, Jul 28, 2009 at 7:20 PM, Kohan Venets <[email protected]> wrote:
> 
> >
> > I made a brush-based entity extending CBaseTrigger that functions as a
> > scoring point (touch it and some items you are carrying are exchanged for
> > points).  I made a little map with the trigger (set up the FGD and whatnot),
> > set flags to make the client trigger it, and loaded it up, but the trigger
> > does not respond to touch at all (not even a message to the dev console that
> > I told it to send).
> >
> > I modeled the trigger after CTriggerHurt's basic structure, and it compiles
> > correctly.  Anyone have any ideas?  Sorry if I'm vague.
> >
> > -Kohan
> >
> >
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> 
> 
> -- 
> ~Ryan ( skidz )
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