Debug the hell out of it, it could be many things so its hard to help in
this case. Just make sure its detecting an entity in its bounds and figure
out why the filter is failing.

On Tue, Jul 28, 2009 at 7:20 PM, Kohan Venets <[email protected]> wrote:

>
> I made a brush-based entity extending CBaseTrigger that functions as a
> scoring point (touch it and some items you are carrying are exchanged for
> points).  I made a little map with the trigger (set up the FGD and whatnot),
> set flags to make the client trigger it, and loaded it up, but the trigger
> does not respond to touch at all (not even a message to the dev console that
> I told it to send).
>
> I modeled the trigger after CTriggerHurt's basic structure, and it compiles
> correctly.  Anyone have any ideas?  Sorry if I'm vague.
>
> -Kohan
>
>
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-- 
~Ryan ( skidz )
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