Hi list,

It seems like rotate feature for $basetexturetransform in vmt is not
handling "center" like it should. And thus it doesn't as well using
"TextureTransform" proxy.
In this page http://developer.valvesoftware.com/wiki/$basetexture it is
specified that "center defines the point of rotation. Only useful if rotate is
being used" but as an evidence it is using an other point of rotation like
(0,0,0) of the map ????
Is it a known bug or am I wrong in the way I understand how it should work ?

My goal is simply to have a texture rotating using its own center point.


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j...@nek
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