I forgot to mention that I did many tests, one of them being simply by modifying the rotate value in this line : "$basetexturetransform" "center .5 .5 scale 1 1 rotate 45 translate 0 0" It is rotating but point of rotation is not center of the texture ;-(
2009/7/29 Janek <[email protected]> > Hi list, > > It seems like rotate feature for $basetexturetransform in vmt is not > handling "center" like it should. And thus it doesn't as well using > "TextureTransform" proxy. > In this page http://developer.valvesoftware.com/wiki/$basetexture it is > specified that "center defines the point of rotation. Only useful if rotate > is being used" but as an evidence it is using an other point of rotation > like (0,0,0) of the map ???? > Is it a known bug or am I wrong in the way I understand how it should work > ? > > My goal is simply to have a texture rotating using its own center point. > > > ------------------- > j...@nek > -- ------------------- j...@nek _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

