I forgot to mention that I did many tests, one of them being simply by
modifying the rotate value in this line :
"$basetexturetransform" "center .5 .5 scale 1 1 rotate 45 translate 0 0"
It is rotating but point of rotation is not center of the texture ;-(

2009/7/29 Janek <[email protected]>

> Hi list,
>
> It seems like rotate feature for $basetexturetransform in vmt is not
> handling "center" like it should. And thus it doesn't as well using
> "TextureTransform" proxy.
> In this page http://developer.valvesoftware.com/wiki/$basetexture it is
> specified that "center defines the point of rotation. Only useful if rotate
> is being used" but as an evidence it is using an other point of rotation
> like (0,0,0) of the map ????
> Is it a known bug or am I wrong in the way I understand how it should work
> ?
>
> My goal is simply to have a texture rotating using its own center point.
>
>
> -------------------
> j...@nek
>



-- 
-------------------
j...@nek
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