Nothing like that. I'm purposefully doing the bare minimum to get the 
game running. There must be something I'm not doing, but I've compared 
my game code with Valve's and can't see what it might be.

My clientmode: <http://pastebin.com/m2ed07dde>
My rootpanel: <http://pastebin.com/m4a5bc16c>

Tony Sergi wrote:
> Are you perhaps rendering something to the screen post process, that is 
> drawing black?
>
>
> -Tony
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Tom Edwards
> Sent: August-03-09 6:23 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] World not rendered when launching with debugger
>
> You mean within an #ifdef? Nothing so obvious I'm afraid. Besides, the 
> GUI is the only thing that DOES render! :-P
>
> Adam "amckern" McKern wrote:
>   
>> Do you have a GUI element set in debug code?
>>
>> --------
>> Owner Nigredo Studios http://www.nigredostudios.com
>>
>> --- On Mon, 3/8/09, Tom Edwards <[email protected]> wrote:
>>
>>
>> From: Tom Edwards <[email protected]>
>> Subject: [hlcoders] World not rendered when launching with debugger
>> To: "hlcoders" <[email protected]>
>> Received: Monday, 3 August, 2009, 7:17 AM
>>
>>
>> If launch my mod with a debugger attached, the world is not rendered. 
>> The server is working fine and I can hear myself walking about, but 
>> apart from UI elements the screen is completely black. The mouse is also 
>> permanently captured in the middle of the screen even after I disconnect 
>> and if the map doesn't load.
>>
>> Yet when I launch normally, there isn't a problem! I have no idea at all 
>> what's causing this to happen. Has anyone seen it before?
>>
>>
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