Finally making some headway on this. The client doesn't know the 
camera's origin: in CViewRender::RenderView(), all three view.origin 
values are NaN ("1.#QNAN00" to be precise). All of the view object's 
other variables are present and correct though... :s

Tom Edwards wrote:
> If launch my mod with a debugger attached, the world is not rendered. 
> The server is working fine and I can hear myself walking about, but 
> apart from UI elements the screen is completely black. The mouse is also 
> permanently captured in the middle of the screen even after I disconnect 
> and if the map doesn't load.
>
> Yet when I launch normally, there isn't a problem! I have no idea at all 
> what's causing this to happen. Has anyone seen it before?
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>   


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to