I'm sure we will get it when Source Filmmaker is released.... On Tue, Jul 13, 2010 at 1:24 PM, Adam Buckland <adamjbuckl...@gmail.com>wrote:
> From a post I saw on Garry Newmans blog, it appears they use make > files (as he was compiling on Windows). If you look at the > Portal/Steam for Mac release photo, however, Xcode is clearly visible > in the dock. My guess is that Valve uses a system similar to the > chromium project utilising scripts to generate .vsproj .xcproj and > make files automatically. This would allow them to use Xcode, but > still compile on non-Mac servers. As we already know that each > check-in triggers an automatic build for all platforms, this sounds > reasonable. > > Sent from my iPhone > > On 13 Jul 2010, at 18:11, Ryan Sheffer <darksk...@gmail.com> wrote: > > > I recently ported my own engine over to Mac and since it just uses gnu > compiler and gcc or g++, really if your code compiles on a Linux distro it > will work fine on the Mac. Not sure if valve use Xcode IDE or make files... > Hope they use Xcode since it's very simple. > > > > On another note, if anyone is interested in making a hammer clone for Mac > / Linux I would be interested in helping out. > > > > ~Ryan > > > > On Jul 12, 2010, at 4:33 PM, Harry Jeffery < > harry101jeff...@googlemail.com> wrote: > > > >> I don't actually own a mac tbh. One of our voice actors wants to > >> compile for Mac as he owns one and wants to support the mac community > >> when we release. I only use Windows 7 and Linux. The moment they port > >> steam + the source engine to linux I'm nuking win7. > >> > >> A nice optimized install of arch linux will do me just fine. All I > >> want is steam and TF2. CSS can come too. > >> > >> On 12 July 2010 20:37, Ryan Sheffer <darksk...@gmail.com> wrote: > >>> You can't link enough to have MFC on the Mac though right? And it > relies on windows stuff I would think. Who doesn't have at least windows xp > these days. :p > >>> > >>> ~Ryan > >>> > >>> On Jul 10, 2010, at 7:44 PM, "Rodrigo 'r2d2rigo' Diaz" < > r2d2r...@gmail.com> wrote: > >>> > >>>> Actually, it's still useful when your target is a machine that doesn't > have > >>>> .NET Framework installed. And you can statically link the MFC > libraries to > >>>> your executable. > >>>> > >>>> 2010/7/11 Ryan Sheffer <darksk...@gmail.com> > >>>> > >>>>> Hammer is very old and back in those days MFC was actually... decent? > I > >>>>> cant > >>>>> imagine using it these days. :p > >>>>> > >>>>> On Fri, Jul 9, 2010 at 4:28 PM, Michelle Darcy < > silverpowe...@gmail.com > >>>>>> wrote: > >>>>> > >>>>>> On 7/9/2010 7:08 PM, Harry Jeffery wrote: > >>>>>>> Has valve released the code update so a mod can be compiled on mac? > >>>>>>> The mod I work for is nearing release and we're looking into > releasing > >>>>>>> for windows and mac, prehaps at the same time. > >>>>>>> > >>>>>>> Do I have to port the mod to source 2009 though or can I just keep > the > >>>>>>> source 2007 code base? > >>>>>> > >>>>>> No. From what I understand, it's on Valve time at the moment, so > it's > >>>>>> effectively in limbo. > >>>>>> > >>>>>> And yes, you will have to port your mod to SE2009. The only Source > >>>>>> engine they ported and plan to port to Mac (and eventually Linux?) > is > >>>>>> SE2009. Not SE2007, SE2006, or SE2004. Maybe we'll see the L4D > engine > >>>>>> branch ported too, but that's the only mainline engine we're likely > >>>>>> going to get. I seriously doubt they want to port the older engines > over > >>>>>> to Mac/Linux, when they've outright refused to rewrite their SDK > tools > >>>>>> for portability (apparently they're nasty MFC-based monstrosities). > >>>>>> > >>>>>> It's a shame, because it'd mean I wouldn't be tied to Windows nearly > as > >>>>>> much as I am now. I really miss Unix-based OSes and tools. > >>>>>> > >>>>>> --michi > >>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>>>> please visit: > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>> > >>>>>> > >>>>> > >>>>> > >>>>> -- > >>>>> ~Ryan ( skidz ) > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>> > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders