valve time joke here

On Tue, Jul 13, 2010 at 3:37 PM, Michael Corsaro <corsa...@gmail.com> wrote:

> I'm sure we will get it when Source Filmmaker is released....
>
> On Tue, Jul 13, 2010 at 1:24 PM, Adam Buckland <adamjbuckl...@gmail.com
> >wrote:
>
> > From a post I saw on Garry Newmans blog, it appears they use make
> > files (as he was compiling on Windows). If you look at the
> > Portal/Steam for Mac release photo, however, Xcode is clearly visible
> > in the dock. My guess is that Valve uses a system similar to the
> > chromium project utilising scripts to generate .vsproj .xcproj and
> > make files automatically. This would allow them to use Xcode, but
> > still compile on non-Mac servers. As we already know that each
> > check-in triggers an automatic build for all platforms, this sounds
> > reasonable.
> >
> > Sent from my iPhone
> >
> > On 13 Jul 2010, at 18:11, Ryan Sheffer <darksk...@gmail.com> wrote:
> >
> > > I recently ported my own engine over to Mac and since it just uses gnu
> > compiler and gcc or g++, really if your code compiles on a Linux distro
> it
> > will work fine on the Mac. Not sure if valve use Xcode IDE or make
> files...
> > Hope they use Xcode since it's very simple.
> > >
> > > On another note, if anyone is interested in making a hammer clone for
> Mac
> > / Linux I would be interested in helping out.
> > >
> > > ~Ryan
> > >
> > > On Jul 12, 2010, at 4:33 PM, Harry Jeffery <
> > harry101jeff...@googlemail.com> wrote:
> > >
> > >> I don't actually own a mac tbh. One of our voice actors wants to
> > >> compile for Mac as he owns one and wants to support the mac community
> > >> when we release. I only use Windows 7 and Linux. The moment they port
> > >> steam + the source engine to linux I'm nuking win7.
> > >>
> > >> A nice optimized install of arch linux will do me just fine. All I
> > >> want is steam and TF2. CSS can come too.
> > >>
> > >> On 12 July 2010 20:37, Ryan Sheffer <darksk...@gmail.com> wrote:
> > >>> You can't link enough to have MFC on the Mac though right? And it
> > relies on windows stuff I would think. Who doesn't have at least windows
> xp
> > these days. :p
> > >>>
> > >>> ~Ryan
> > >>>
> > >>> On Jul 10, 2010, at 7:44 PM, "Rodrigo 'r2d2rigo' Diaz" <
> > r2d2r...@gmail.com> wrote:
> > >>>
> > >>>> Actually, it's still useful when your target is a machine that
> doesn't
> > have
> > >>>> .NET Framework installed. And you can statically link the MFC
> > libraries to
> > >>>> your executable.
> > >>>>
> > >>>> 2010/7/11 Ryan Sheffer <darksk...@gmail.com>
> > >>>>
> > >>>>> Hammer is very old and back in those days MFC was actually...
> decent?
> > I
> > >>>>> cant
> > >>>>> imagine using it these days. :p
> > >>>>>
> > >>>>> On Fri, Jul 9, 2010 at 4:28 PM, Michelle Darcy <
> > silverpowe...@gmail.com
> > >>>>>> wrote:
> > >>>>>
> > >>>>>> On 7/9/2010 7:08 PM, Harry Jeffery wrote:
> > >>>>>>> Has valve released the code update so a mod can be compiled on
> mac?
> > >>>>>>> The mod I work for is nearing release and we're looking into
> > releasing
> > >>>>>>> for windows and mac, prehaps at the same time.
> > >>>>>>>
> > >>>>>>> Do I have to port the mod to source 2009 though or can I just
> keep
> > the
> > >>>>>>> source 2007 code base?
> > >>>>>>
> > >>>>>> No. From what I understand, it's on Valve time at the moment, so
> > it's
> > >>>>>> effectively in limbo.
> > >>>>>>
> > >>>>>> And yes, you will have to port your mod to SE2009. The only Source
> > >>>>>> engine they ported and plan to port to Mac (and eventually Linux?)
> > is
> > >>>>>> SE2009. Not SE2007, SE2006, or SE2004. Maybe we'll see the L4D
> > engine
> > >>>>>> branch ported too, but that's the only mainline engine we're
> likely
> > >>>>>> going to get. I seriously doubt they want to port the older
> engines
> > over
> > >>>>>> to Mac/Linux, when they've outright refused to rewrite their SDK
> > tools
> > >>>>>> for portability (apparently they're nasty MFC-based
> monstrosities).
> > >>>>>>
> > >>>>>> It's a shame, because it'd mean I wouldn't be tied to Windows
> nearly
> > as
> > >>>>>> much as I am now. I really miss Unix-based OSes and tools.
> > >>>>>>
> > >>>>>> --michi
> > >>>>>>
> > >>>>>> _______________________________________________
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> > >>>>>> please visit:
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> > >>>>>>
> > >>>>>>
> > >>>>>
> > >>>>>
> > >>>>> --
> > >>>>> ~Ryan ( skidz )
> > >>>>> _______________________________________________
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> > >>>>> please visit:
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> > >>>>>
> > >>>>>
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> > >>>>
> > >>>
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> > >>>
> > >>>
> > >>
> > >> _______________________________________________
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> > please visit:
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> > >>
> > >
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> > >
> >
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> >
> >
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