Is there a known way to fix timescale changing entities (env_slomo, asw_weapon_stim, asw_marine deathcam) causing recorded demos to stutter a lot?
What appears to be happening is interpolation not understanding timescales. If I play the demo using the timedemo command, interpolation is disabled and the animations stutter a lot less (but they aren't interpolated, so it's not ideal). cl_extrapolate seems to have no effect on the stuttering. Is this something I can fix in my mod or is it an unavoidable bug in the engine? Thanks, Ben Lubar _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders