64bit (long long) little endian.

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sebastian Staudt
Sent: Sunday, April 04, 2010 2:49 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Did S2A_INFO2 packet format change?

What's the right format for the SteamID?
64 bit for sure, but how is it encoded? Two longs (32bit) concatenated or
what?

My best guess so far is SteamID = long1 | long2 << 32.

2010/4/3 Sebastian Staudt <korak...@gmail.com>

> Ok, seems like a first hint in the right direction. Thanks.
>
>
> 2010/4/3 Tony Paloma <drunkenf...@hotmail.com>
>
> EDF 0x80 seems to also include the server's SteamID now and it looks like
>> some new flags have been added (0x10 and 0x01). 0x10 seems to contain the
>> appid again (in a long?) and I haven't seen 0x01 be anything other than
>> zeros.
>>
>> -----Original Message-----
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sebastian
>> Staudt
>> Sent: Saturday, April 03, 2010 1:20 PM
>> To: hlds@list.valvesoftware.com
>> Subject: [hlds] Did S2A_INFO2 packet format change?
>>
>> Hi.
>>
>> I'm the developer of the query library Steam Condenser (
>> http://koraktor.github.com/steam-condenser) and recently I got a bug
>> report
>> about weird data received from CZ servers.
>> I did some research and found out that all servers (GoldSrc and Source)
>> using the new S2A_INFO2 format (see
>> http://developer.valvesoftware.com/wiki/Server_queries#Source_servers_2)
>> and
>> returning additional data (extra data flag, EDF) have not the documented
>> format for the "extra data". This seems to have changed recently. Does
>> anyone know what the new format is?
>>
>> Best regards,
>>
>> Sebastian
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>
>
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