Fantastic!

On Tue, Nov 12, 2013 at 2:45 PM, Fletcher Dunn
<fletch...@valvesoftware.com>wrote:

> It tells you what tab they used.  So you know whether they used the
> favorites tab versus the main server list.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered .
> Sent: Tuesday, November 12, 2013 11:25 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Where is my traffic coming from?
>
> What's the point of having this feature on the other games if the only way
> to connect is via the server browser?
> On Nov 12, 2013 2:09 PM, "DontWannaName!" <ad...@topnotchclan.com> wrote:
>
> > Is it able to tell if they connect from their favorites?
> >
> > Sent from my iPhone 5
> >
> > > On Nov 12, 2013, at 11:02 AM, Fletcher Dunn
> > > <fletch...@valvesoftware.com>
> > wrote:
> > >
> > > Several server operators have requested the ability to know how
> > > their
> > clients are connecting to their server.  The latest TF update added a
> > new client convar, cl_connectmethod, that contains a string value that
> > indicates how the client connected to your server.  It's sent in the
> > same way as cl_rate and others, and a plugin should be able to access
> > this information.  It will be empty if joined directly through a
> > console "connect" command.  I apologize that I don't have the list of
> > values at hand, but I'm sure some helpful server operator or plugin
> > author will post the list of codes that are sent.
> > >
> > > Please be aware that the field is not secure, and the work required
> > > to
> > secure it is not trivial.  Without too much effort a client could send
> > you pretty much any string they want.  So this is best used for
> > general reporting purposes and understanding where your players are
> > coming from, not to treat players differently based on how they connect.
> > >
> > > This is a Source engine change, so it will be available in CS:S,
> > > DoD:S,
> > and HL2:DM in the next update for those games.
> > > _______________________________________________
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> >
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