Getting crashes again on Windows 2008R2 servers - looks like it might have broken SM again.
On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith <er...@valvesoftware.com> wrote: > We've released a mandatory update for TF2. The notes for the update are > below. The new version number is 2470138. > > -Eric > > ----------------------------------------- > > - Fixed a dedicated server crash related to the new map sd_doomsday_event > and server-wide curses > - Fixed Blue team hearing the win audio instead of the lose audio when Red > gets the tickets to the Strongmann machine > - Fixed grenade projectiles doing more damage than expected > - Fixed players changing team to respawn outside of their cart while > playing a minigame > - Fixed players being able to use the Eureka effect while in their bumper > car > - Fixed a bug that let Engineers move faster while carrying a building > - Fixed the Spycicle not giving the Spy fire resistance > - Fixed The Manngaroo itemset including the wrong item > - Updated the equip_region for the Vaccinator and Quick-Fix > - Fixed a bug where players would not get a kill credit for turning > another player in to a ghost > - Updated player ghosts to always use team color > - Updated the new TargetID system > - Added Advance Option and ConVar to disable floating health icon > (tf_hud_target_id_disable_floating_health) > - Added Advance Option to control the alpha of TargetID nameplate > - Fixed not showing for disguised enemy Spies > - Fixed showing the health of cloaked Spies > - Fixed not hiding the panel when players are no longer visible > - Added ConVar tf_weapon_criticals_melee to control whether melee weapons > have random crits. Works separately from tf_weapon_criticals. > - Fixed the knife not playing its backstab animation when crits are > disabled > - Fixed round-end crits not working when tf_weapon_criticals is set to zero > - Updated sd_doomsday_event > - Added spell pickups near the ticket case spawn > - Reduced mega spell respawn time from 90 seconds to 45 seconds > - Fixed curses occurring in bumper car minigames > - Fixed players being able to boost their bumper cars early > - Increased the damage that bumper cars receive from collisions > - Players can no longer suicide when in a Bumper Car > - Replaced large ammo kits near the Strongmann machine with spells > - Reduced ammo kit size on the bridge from full to medium > - Updated HHH to use a giant Necro Smasher when attacking players > - Platform game: > - Fixed Merasmus giving instructions in the platform game > when it gets to the final platform > - Center tent pole now vanishes when the final platform is > reached > - Soccer game: > - Added HHH, spawns 45 seconds into the match > - Duck game: > - Increased max score to 200 > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds