Getting crashes again on Windows 2008R2 servers -  looks like it might have
broken SM again.

On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith <er...@valvesoftware.com> wrote:

> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2470138.
>
> -Eric
>
> -----------------------------------------
>
> - Fixed a dedicated server crash related to the new map sd_doomsday_event
> and server-wide curses
> - Fixed Blue team hearing the win audio instead of the lose audio when Red
> gets the tickets to the Strongmann machine
> - Fixed grenade projectiles doing more damage than expected
> - Fixed players changing team to respawn outside of their cart while
> playing a minigame
> - Fixed players being able to use the Eureka effect while in their bumper
> car
> - Fixed a bug that let Engineers move faster while carrying a building
> - Fixed the Spycicle not giving the Spy fire resistance
> - Fixed The Manngaroo itemset including the wrong item
> - Updated the equip_region for the Vaccinator and Quick-Fix
> - Fixed a bug where players would not get a kill credit for turning
> another player in to a ghost
> - Updated player ghosts to always use team color
> - Updated the new TargetID system
>         - Added Advance Option and ConVar to disable floating health icon
> (tf_hud_target_id_disable_floating_health)
>         - Added Advance Option to control the alpha of TargetID nameplate
>         - Fixed not showing for disguised enemy Spies
>         - Fixed showing the health of cloaked Spies
>         - Fixed not hiding the panel when players are no longer visible
> - Added ConVar tf_weapon_criticals_melee to control whether melee weapons
> have random crits. Works separately from tf_weapon_criticals.
> - Fixed the knife not playing its backstab animation when crits are
> disabled
> - Fixed round-end crits not working when tf_weapon_criticals is set to zero
> - Updated sd_doomsday_event
>         - Added spell pickups near the ticket case spawn
>         - Reduced mega spell respawn time from 90 seconds to 45 seconds
>         - Fixed curses occurring in bumper car minigames
>         - Fixed players being able to boost their bumper cars early
>         - Increased the damage that bumper cars receive from collisions
>         - Players can no longer suicide when in a Bumper Car
>         - Replaced large ammo kits near the Strongmann machine with spells
>         - Reduced ammo kit size on the bridge from full to medium
>         - Updated HHH to use a giant Necro Smasher when attacking players
>         - Platform game:
>                 - Fixed Merasmus giving instructions in the platform game
> when it gets to the final platform
>                 - Center tent pole now vanishes when the final platform is
> reached
>         - Soccer game:
>                 - Added HHH, spawns 45 seconds into the match
>         - Duck game:
>                 - Increased max score to 200
>
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