It's sourcemod, rename the addons folder until the SM devs fixes it again.

On Fri, Oct 31, 2014 at 2:44 AM, Chris Oryschak <ch...@oryschak.com> wrote:

> I'm crashing.. anyone else? Linux here.
>
> On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith <er...@valvesoftware.com>
> wrote:
>
>> We've released a mandatory update for TF2. The notes for the update are
>> below. The new version number is 2470138.
>>
>> -Eric
>>
>> -----------------------------------------
>>
>> - Fixed a dedicated server crash related to the new map sd_doomsday_event
>> and server-wide curses
>> - Fixed Blue team hearing the win audio instead of the lose audio when
>> Red gets the tickets to the Strongmann machine
>> - Fixed grenade projectiles doing more damage than expected
>> - Fixed players changing team to respawn outside of their cart while
>> playing a minigame
>> - Fixed players being able to use the Eureka effect while in their bumper
>> car
>> - Fixed a bug that let Engineers move faster while carrying a building
>> - Fixed the Spycicle not giving the Spy fire resistance
>> - Fixed The Manngaroo itemset including the wrong item
>> - Updated the equip_region for the Vaccinator and Quick-Fix
>> - Fixed a bug where players would not get a kill credit for turning
>> another player in to a ghost
>> - Updated player ghosts to always use team color
>> - Updated the new TargetID system
>>         - Added Advance Option and ConVar to disable floating health icon
>> (tf_hud_target_id_disable_floating_health)
>>         - Added Advance Option to control the alpha of TargetID nameplate
>>         - Fixed not showing for disguised enemy Spies
>>         - Fixed showing the health of cloaked Spies
>>         - Fixed not hiding the panel when players are no longer visible
>> - Added ConVar tf_weapon_criticals_melee to control whether melee weapons
>> have random crits. Works separately from tf_weapon_criticals.
>> - Fixed the knife not playing its backstab animation when crits are
>> disabled
>> - Fixed round-end crits not working when tf_weapon_criticals is set to
>> zero
>> - Updated sd_doomsday_event
>>         - Added spell pickups near the ticket case spawn
>>         - Reduced mega spell respawn time from 90 seconds to 45 seconds
>>         - Fixed curses occurring in bumper car minigames
>>         - Fixed players being able to boost their bumper cars early
>>         - Increased the damage that bumper cars receive from collisions
>>         - Players can no longer suicide when in a Bumper Car
>>         - Replaced large ammo kits near the Strongmann machine with spells
>>         - Reduced ammo kit size on the bridge from full to medium
>>         - Updated HHH to use a giant Necro Smasher when attacking players
>>         - Platform game:
>>                 - Fixed Merasmus giving instructions in the platform game
>> when it gets to the final platform
>>                 - Center tent pole now vanishes when the final platform
>> is reached
>>         - Soccer game:
>>                 - Added HHH, spawns 45 seconds into the match
>>         - Duck game:
>>                 - Increased max score to 200
>>
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>
>
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