I have been having the same soundscape issue on the trade servers I moderate, mine normally default to an echo type one like I am in a concrete room On Nov 4, 2014 12:37 PM, "The Mighty Gerbil" < themightyger...@agapegraphics.com> wrote:
> Working on a map I noticed it loading random soundscape files instead of > it's custom one where it had worked perfectly prior to the Halloween > update. Loading stock maps koth_nucleus I get no "VRRR" sound but wind and > on koth_king I get rain and thunder. I got two other people to test on two > different servers (one I run and another run by another person) and created > a server on my client, all had this error. Also IDK why but when I > compiled/loaded my map directly from hammer into TF2 it displayed > additional console output not seen on the other tests confirming it with... > > Soundscape: Gorge.Inside > Soundscape: Gorge.Inside > Soundscape: Gorge.Outside > Soundscape: Gorge.Outside > Soundscape: Gorge.Outside > Soundscape: Egypt.Indoor > Soundscape: Egypt.Indoor > Soundscape: Nucleus.Outside > Soundscape: Nucleus.Outside > Soundscape: Nucleus.Outside > Soundscape: viaduct.Inside > > I didn't hear the error on the couple of Halloween maps I loaded, nor did > I test more maps, but I assume it is effecting more non-Halloween maps. One > of the other testers did not hear it initially on koth_king while on his > client but once on his server he did. It may have a random factor. > > On an unrelated note while fixing my custom hud after the Halloween update > I noticed two entries which seemingly reference the wrong files in the > first line? The files are under tf/Resource/UI/disguise_menu/ > and say... > > heavy_blue.res "Resource/UI/disguise_menu/heavy_red.res" > medic_blue.res "Resource/UI/disguise_menu/scout_red.res" > > ...when all the other files refer to their own name. IDK if it matters I > just thought I'd mention it. > > Finally does anyone know where the 3D display contents of > tf/Resource/UI/hudplayerclass.res were moved to? I alter the "medic" > field "angles_y" to "210", to better see what medic gun is equipped, but I > cannot find it (I recommend Valve make this official but I digress). The > old files still works but I'd like to update. > > Anyway the soundscape problem seems major unless it's isolated to just us > few for some weird reason. Can I get anyone else testing or is this a known > issue? Thanks for any help. > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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