Not really a server issue but i can confirm your thoughts on soundscape
issue. I hear that nucleus sound on my own map that uses a custom
soundscapes file. Worked previously fine but the game seems to ignore
that file now and puts in soundscapes that doesn't even exist in the map.
Soundscape: Nucleus.Inside
Soundscape: viaduct.Inside
Soundscape: viaduct.Inside
Soundscape: viaduct.Inside
Soundscape: viaduct.Inside
Soundscape: viaduct.Inside
Soundscape: Nucleus.Outside
Soundscape: Nucleus.Outside
Seems that the halloween update broke something.
-ics
The Mighty Gerbil kirjoitti:
Working on a map I noticed it loading random soundscape files instead
of it's custom one where it had worked perfectly prior to the
Halloween update. Loading stock maps koth_nucleus I get no "VRRR"
sound but wind and on koth_king I get rain and thunder. I got two
other people to test on two different servers (one I run and another
run by another person) and created a server on my client, all had this
error. Also IDK why but when I compiled/loaded my map directly from
hammer into TF2 it displayed additional console output not seen on the
other tests confirming it with...
Soundscape: Gorge.Inside
Soundscape: Gorge.Inside
Soundscape: Gorge.Outside
Soundscape: Gorge.Outside
Soundscape: Gorge.Outside
Soundscape: Egypt.Indoor
Soundscape: Egypt.Indoor
Soundscape: Nucleus.Outside
Soundscape: Nucleus.Outside
Soundscape: Nucleus.Outside
Soundscape: viaduct.Inside
I didn't hear the error on the couple of Halloween maps I loaded, nor
did I test more maps, but I assume it is effecting more non-Halloween
maps. One of the other testers did not hear it initially on koth_king
while on his client but once on his server he did. It may have a
random factor.
On an unrelated note while fixing my custom hud after the Halloween
update I noticed two entries which seemingly reference the wrong files
in the first line? The files are under tf/Resource/UI/disguise_menu/
and say...
heavy_blue.res "Resource/UI/disguise_menu/heavy_red.res"
medic_blue.res "Resource/UI/disguise_menu/scout_red.res"
...when all the other files refer to their own name. IDK if it matters
I just thought I'd mention it.
Finally does anyone know where the 3D display contents of
tf/Resource/UI/hudplayerclass.res were moved to? I alter the "medic"
field "angles_y" to "210", to better see what medic gun is equipped,
but I cannot find it (I recommend Valve make this official but I
digress). The old files still works but I'd like to update.
Anyway the soundscape problem seems major unless it's isolated to just
us few for some weird reason. Can I get anyone else testing or is this
a known issue? Thanks for any help.
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