Not really a server issue but i can confirm your thoughts on soundscape issue. I hear that nucleus sound on my own map that uses a custom soundscapes file. Worked previously fine but the game seems to ignore that file now and puts in soundscapes that doesn't even exist in the map.

Soundscape: Nucleus.Inside
Soundscape: viaduct.Inside
Soundscape: viaduct.Inside
Soundscape: viaduct.Inside
Soundscape: viaduct.Inside
Soundscape: viaduct.Inside
Soundscape: Nucleus.Outside
Soundscape: Nucleus.Outside

Seems that the halloween update broke something.

-ics

The Mighty Gerbil kirjoitti:
Working on a map I noticed it loading random soundscape files instead of it's custom one where it had worked perfectly prior to the Halloween update. Loading stock maps koth_nucleus I get no "VRRR" sound but wind and on koth_king I get rain and thunder. I got two other people to test on two different servers (one I run and another run by another person) and created a server on my client, all had this error. Also IDK why but when I compiled/loaded my map directly from hammer into TF2 it displayed additional console output not seen on the other tests confirming it with...

Soundscape: Gorge.Inside
Soundscape: Gorge.Inside
Soundscape: Gorge.Outside
Soundscape: Gorge.Outside
Soundscape: Gorge.Outside
Soundscape: Egypt.Indoor
Soundscape: Egypt.Indoor
Soundscape: Nucleus.Outside
Soundscape: Nucleus.Outside
Soundscape: Nucleus.Outside
Soundscape: viaduct.Inside

I didn't hear the error on the couple of Halloween maps I loaded, nor did I test more maps, but I assume it is effecting more non-Halloween maps. One of the other testers did not hear it initially on koth_king while on his client but once on his server he did. It may have a random factor.

On an unrelated note while fixing my custom hud after the Halloween update I noticed two entries which seemingly reference the wrong files in the first line? The files are under tf/Resource/UI/disguise_menu/
and say...

heavy_blue.res "Resource/UI/disguise_menu/heavy_red.res"
medic_blue.res "Resource/UI/disguise_menu/scout_red.res"

...when all the other files refer to their own name. IDK if it matters I just thought I'd mention it.

Finally does anyone know where the 3D display contents of tf/Resource/UI/hudplayerclass.res were moved to? I alter the "medic" field "angles_y" to "210", to better see what medic gun is equipped, but I cannot find it (I recommend Valve make this official but I digress). The old files still works but I'd like to update.

Anyway the soundscape problem seems major unless it's isolated to just us few for some weird reason. Can I get anyone else testing or is this a known issue? Thanks for any help.









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