At 05:33 AM 7/29/2010, Steven Hartland wrote:
Seems to be a common question, we've collated some information on this
here:
http://www.multiplaygameservers.com/help/source-engine-performance-guide/
If any one has anything to add / remote or general comments on how to
improve this please let us know.
Regards
Steve
Without access to the engine's net_sleep code, it's impossible to
tell what happens. Nobody can really know. There is no way that you
or I could ever document how FPS works. No way.
Posting graphs doesn't tell anyone anything about the internals of
the game. :) It would take a very long time to reverse engineer all
the time functions VALVe uses to step time, plus figure out what they
effect and what they don't.
The original poster did make me laugh though, the guy who runs that
FPS meter site is a complete and total moron.
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