In that page the negraph are never showing values over 990fps... even when
set to 10k...

How are those test done?

20k fps can be done and should appear on the netgraph too.... not only in
rcon stats... right?

On Fri, Jul 30, 2010 at 11:16 AM, Blob <b...@amg-it.co.uk> wrote:

> I totally agree with you Lee, it s a bit of a mine field but so far it
> looks like a mask.
>
> Always worth a look:
> http://www.multiplaygameservers.com/help/source-engine-performance-guide
> /
>
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> RTL-Servers | Lee
> Sent: 29 July 2010 15:33
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] High FPS?
>
> Hello,
>
> We've operated 1000fps servers for around 3-4 years now and I'm unable
> to notice any difference between this and a 10,000fps+ server.
>
> We do however allow clients the ability to run at high fps' but I've
> made it known we find there is no benefit from doing so, giving clients
> the freedom to alter it seems to keep them happy.
>
> The methods used for high fps are generally more of a mask than anything
> beneficial I find.
>
> If you'd like to try the following lib out:
>
> http://forums.srcds.com/viewtopic/13230
>
> If you find any change, please let me know :-)
>
> Kind Regards
> Lee Gardiner
> RTL-Servers
>
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