On Tue, Aug 31, 2010 at 4:46 AM, Craig H <robolea...@gmail.com> wrote:

> In actual response to the original question, Ubuntu is fine, I find it a
> lot
> easier to use than a lot of other distributions. As for your question about
> x86 or x64, if your box can run the 64-bit version there really isn't much
> of a reason not to.
>

There really isn't much of a reason to run x64 either. An x86 kernel with
PAE can address all the RAM your motherboard can support anyways. Also, HLDS
is only x86, so it's not going to take advantage of x64 anyways.

>
> On Tue, Aug 31, 2010 at 12:34 AM, Ulrich Block <ulbl...@gmx.de> wrote:
>
> >  +1
> > On my Systems I go for the largest throughput and not highest/most stable
> > fps.
> > Without preemtion, RT and such nobody complained about the servers so
> far.
> >
> > Am 31.08.2010 07:56, schrieb Nephyrin Zey:
> >
> >  +1 to Everything Gary said - RT kernels are generally a waste. They
> >> might ensure more accurate wakeups, but the sleep(1) call really
> >> limits how accurate those can be anyway even with hires timers, a
> >> ld_preload to mess with sleep() could get you much more
> >> accurate/efficient wakeups, but that's more involved and only really
> >> helps CPU usage when the server is not under load.
> >>
> >> Non-hi-res kernels tend to use a bit less CPU (though again, usually
> >> only under low loads) because they wake up less often and waste less
> >> time waking up and going back to sleep for the next tick. The expense
> >> of this would be slightly less accurate gameframe times, but on the
> >> order of<1-2ms so its not really significant.
> >>
> >> The main thing I would worry about, then, is kernel version - newer
> >> kernels have a better CPU scheduler, and a lot of work has been done
> >> on this recently. Also keep in mind that "FPS" is largely bogus - a
> >> server pulling 10k FPS can be crapper than one pulling 100. The
> >> reasons behind this are complicated, but do yourself a favor and dont
> >> even look at FPS - join the server and throw up net_graph 4. If you're
> >> getting 66 updates per second (or whatever your tickrate is) and var:
> >> is pretty stable below 10-12ms or so, your server is essentially
> >> lag-free. The number of variables that go into effective "lag" is so
> >> complicated that anyone claiming to notice a difference of 2ms from
> >> kernel wakeup timings is full of it.
> >>
> >> You'll also find plenty of people who claim to know better, or have
> >> complex (and wrong, unsourced) explanations about why 1000FPS is good
> >> - which is why its that much more important to just use net_graph and
> >> sane judgement, and don't believe any of the voodoo unless you see
> >> real results
> >>
> >> - Neph
> >>
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> >>
> >
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