At least providers can't scam their customers anymore by telling them, that 
there is a difference between 500 and 1000 fps

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John
Sent: Tuesday, June 28, 2011 8:46 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Now 500FPS max after update

Hmm, it does appear to be only processing on every other frame, so FPS 
is halved.

Valve, please consider reverting this, or adding a command-line option 
to override it. Many providers sell servers based on FPS rate.

-John

On 6/27/2011 10:57 PM, Никита Булаев [Nikita Bulaev] wrote:
> Confirm:
> ===================
> console:>  fps_max
> "fps_max" = "1000" ( def. "300" )
>   - Frame rate limiter
>
> console:>  stats
> CPU   In      Out     Uptime  Users   FPS     Players
> 0.00  0.00    0.00    0               0          454.66       0
> ===================
>
> Valve, are you kidding??
>
> 2011/6/28<hlds_linux-requ...@list.valvesoftware.com>:
>> Message: 2
>> Date: Tue, 28 Jun 2011 14:30:56 +1000
>> From: prithu<pri...@iinet.net.au>
>> To: Half-Life dedicated Linux server mailing list
>>         <hlds_linux@list.valvesoftware.com>
>> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
>>         of Defeat: Source and Half-Life 2: Deathmatch Updates Released
>> Message-ID:<4e095900.90...@iinet.net.au>
>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>
>> This update has caused all of our server's FPS to sit at half the amount
>> it would usually sit at (~480 instead of ~1000). Is anyone else
>> experiencing this?
>>
>
>


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