I agree - if sv_visiblemaxplayers is not set and the count increases to 25,
the increased_maxplayers tag is applied which many blacklist and it
penalizes your server incorrectly in the quick play system.

On Mon, Jul 4, 2011 at 3:22 PM, Ross Bemrose <rbemr...@vgmusic.com> wrote:

> On 7/4/2011 3:07 PM, Fletcher Dunn wrote:
>
>> Hello all.
>>
>> This email is about the inaccurate player counts showing up in the server
>> browser.   There are have been three distinct problems that we know about.
>>
>> ------------------------------
>> SOURCE TV AND REPLAY
>> ------------------------------
>> Finally, there were some minor fixes to the way bots, replay, and source
>> TV were reported in the July 1st update.  Previously, in a few situations
>> the player count would be of-by-one.  If you don't have any zombied players,
>> your player count *should* always be correct in the server browser.  Neither
>> Source TV nor replay should count as a "player" in the server browser,
>> either in the current player count, or the max number of players.  (They may
>> show up as a player in the detailed player list.)  For example, if you set
>> your max players to 24, and Source bumps up the player count to 25 to make
>> room the SourceTV, your server should show as having 24 max players in the
>> server browser.  If this is not the case and we still have issues, please
>> post a description of the problem to this thread.
>>
>> Please help me understand the zombie player problem so I can fix it.
>>
> The in game server browser and Steam server browser have treated SourceTV
> (and now Replay) differently since sometime in 2009.  It appears to be
> because the Steam server browser treats bots differently than the in-game
> server list does.
>
> Immediately after the July 1st update, I removed the sv_maxvisibleplayers
> 24 cvar from my server config.  Initially, it seemed OK, showing a
> maxplayers of 24.  However, within a few minutes, my server's stats page
> (and the Steam server browser, I was at work and asked someone else to
> confirm this) showed the player count as being out of 25 again, with the
> Steam browser not showing the replay bot in the players list.
>
> Make no mistake: my players and myself use the Steam server browser as our
> primary connect method; we can use it to check our two servers populations
> without having to launch the game.  And as long as the Steam server browser
> is reporting the wrong number of players, I'm going to use
> sv_maxvisibleplayers 24, which causes the in-game server browser to show a
> maxplayers of 23, and presumably this is also what the QuickPlay system
> checks, as it never seems to fill the last player slot.
>
> The solution is simple: Make the two report *exactly* the same players and
> player count.  Since the problem doesn't appear to be with TF2, but with the
> Steam Server Browser, the Steam Server Browser is what needs to be fixed.
>
> --
> R. Bemrose
>
>
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