I agree - if sv_visiblemaxplayers is not set and the count increases to 25, the increased_maxplayers tag is applied which many blacklist and it penalizes your server incorrectly in the quick play system.
On Mon, Jul 4, 2011 at 3:22 PM, Ross Bemrose <rbemr...@vgmusic.com> wrote: > On 7/4/2011 3:07 PM, Fletcher Dunn wrote: > >> Hello all. >> >> This email is about the inaccurate player counts showing up in the server >> browser. There are have been three distinct problems that we know about. >> >> ------------------------------ >> SOURCE TV AND REPLAY >> ------------------------------ >> Finally, there were some minor fixes to the way bots, replay, and source >> TV were reported in the July 1st update. Previously, in a few situations >> the player count would be of-by-one. If you don't have any zombied players, >> your player count *should* always be correct in the server browser. Neither >> Source TV nor replay should count as a "player" in the server browser, >> either in the current player count, or the max number of players. (They may >> show up as a player in the detailed player list.) For example, if you set >> your max players to 24, and Source bumps up the player count to 25 to make >> room the SourceTV, your server should show as having 24 max players in the >> server browser. If this is not the case and we still have issues, please >> post a description of the problem to this thread. >> >> Please help me understand the zombie player problem so I can fix it. >> > The in game server browser and Steam server browser have treated SourceTV > (and now Replay) differently since sometime in 2009. It appears to be > because the Steam server browser treats bots differently than the in-game > server list does. > > Immediately after the July 1st update, I removed the sv_maxvisibleplayers > 24 cvar from my server config. Initially, it seemed OK, showing a > maxplayers of 24. However, within a few minutes, my server's stats page > (and the Steam server browser, I was at work and asked someone else to > confirm this) showed the player count as being out of 25 again, with the > Steam browser not showing the replay bot in the players list. > > Make no mistake: my players and myself use the Steam server browser as our > primary connect method; we can use it to check our two servers populations > without having to launch the game. And as long as the Steam server browser > is reporting the wrong number of players, I'm going to use > sv_maxvisibleplayers 24, which causes the in-game server browser to show a > maxplayers of 23, and presumably this is also what the QuickPlay system > checks, as it never seems to fill the last player slot. > > The solution is simple: Make the two report *exactly* the same players and > player count. Since the problem doesn't appear to be with TF2, but with the > Steam Server Browser, the Steam Server Browser is what needs to be fixed. > > -- > R. Bemrose > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux