It's worth noting that many MANY Linux admins will not be running the latest
update, because it's crashing on startup for just about everyone who's
tried.  You need to rollback the vphysics.so to the previous version to
prevent this.

> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
> Sent: 04 July 2011 20:07
> To: 'hlds_linux@list.valvesoftware.com'
> Subject: [hlds_linux] Incorrect player counts in server browser
> 
> Hello all.
> 
> This email is about the inaccurate player counts showing up in the
> server browser.   There are have been three distinct problems that we
> know about.
> 
> --------------------------
> ZERO PLAYER COUNT
> --------------------------
> First, if your server always shows a ZERO player count, the most likely
> cause is that your server is using some old Steam libraries.  This is
> more likely on Windows, if you have an old steam client installed that
> you have not run in a while.  The engine may be finding DLLs in that
> installation and using them.  Either delete the old DLL's, or run the
> steam client to get them up-to-date.  But it could happen on Linux.  If
> you are confident that you are running with no other steam libraries on
> your server, and the player count is still always zero, then we have a
> new problem.
> 
> --------------------
> ZOMBIE SLOTS
> --------------------
> Second, we are aware of the problem with the "zombie" player slots.  We
> believe this happens when a player authenticates, and then when they
> leave the server, their authentication record is not deleted.  We had
> hoped that the July 1st update would correct these issues, but
> apparently it has not.
> 
> Of course, if somebody actually knows a method for reliably reproducing
> the problem, then please post the precise steps, and we'll jump on it
> immediately!
> 
> Otherwise, if you are experiencing this problem, you can help us
> understand how to reproduce it so we can fix it.  I could use some very
> clear logs.
> * First, please make sure you are running the July 1st update.  (I
> think that update was optional.)
> * Attach logs of a server session where the problem occurred.   Please
> don't truncate or edit anything.
> * Please try to narrow down the time when the zombied slot appeared, as
> accurately as possible.
> * Please indicate the name(s) or IPs or any other identifying
> information for the players that caused the zombied slots, if possible.
> * Please tell us your offset from GMT so we can match up your logs with
> our own backend logs.
> * Ideally, send the log as soon as the you notice the first zombie
> slot.
> * Please post all replies this thread.
> 
> ------------------------------
> SOURCE TV AND REPLAY
> ------------------------------
> Finally, there were some minor fixes to the way bots, replay, and
> source TV were reported in the July 1st update.  Previously, in a few
> situations the player count would be of-by-one.  If you don't have any
> zombied players, your player count *should* always be correct in the
> server browser.  Neither Source TV nor replay should count as a
> "player" in the server browser, either in the current player count, or
> the max number of players.  (They may show up as a player in the
> detailed player list.)  For example, if you set your max players to 24,
> and Source bumps up the player count to 25 to make room the SourceTV,
> your server should show as having 24 max players in the server browser.
> If this is not the case and we still have issues, please post a
> description of the problem to this thread.
> 
> Please help me understand the zombie player problem so I can fix it.
> 
> Thanks,
> - Fletch
> 
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