The server fills up right away assuming they are matchmaker players.  It's
vanilla and 24man.  So i think it's working I just don't see any console
messages to indicate they have come from the match making system.

What console messages do you see when they connect?  Maybe i'm missing
them...

On Tue, Jul 5, 2011 at 12:26 PM, Eli Witt <eliw...@gmail.com> wrote:

> That means you're not getting any. Are you running any blacklisted cvars,
> like tf_damage_disablespread?
>
>
>
> On Tue, Jul 5, 2011 at 10:51 AM, Chris <ch...@oryschak.com> wrote:
>
> > Is there a way to tell if a client has connected from the matchmake
> system?
> > I know in the June 27th update they stated this:
> >
> > Added a server console message when a player is sent to the server via
> the
> > matchmaking system
> >
> >
> > But watching the console i don't see anything about matchmaking.
> >
> >
> > Chris
> > On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovan <e...@evcz.tk> wrote:
> >
> > > same thing here
> > >
> > > Il 05/07/2011 08:40, Daniel Nilsson ha scritto:
> > > > Since yesterday 00:15 the matchmaking system suddenly stopped to give
> > > > my server players.
> > > >
> > > > What can be the situation
> > > >
> > > > Running those maps:
> > > >
> > > > pl_badwater
> > > > pl_goldrush
> > > > cp_well
> > > > cp_granary
> > > > cp_dustbowl
> > > > ctf_2fort
> > > > ctf_well
> > > > cp_badlands
> > > > cp_fastlane
> > > > ctf_turbine
> > > > cp_freight_final1
> > > >
> > > >
> > > > sv_tags:
> > > >
> > > > "sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" )
> > > >           notify
> > > >           - Server tags. Used to provide extra information to clients
> > > > when they're browsing for servers. Separate tags with a comma.
> > > >
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