I'm not sure how the system even works that cl_gameserver_list reports.
I tried it back when it was added to the game and i got 3x Downward Fast
and 1x Slightly Upward. The slightly upward was the 4th server i opened
couple of days after when TF2 went free. Today (infact past through
week) i compared the results, they are the same for all servers. Even in
the same order.
All servers are almost constantly full, about 19-20 hours per day and
one has been full 24/7 since TF2 free update except last night, it was
only 23/7.
-ics
7.7.2011 16:54, Anthony Stoyanov kirjoitti:
Same here. Got 3 servers full for quite some time. Now only one stays
full, the second one get up to 10-15 players and the third one's emtpy.
AnAkIn . wrote:
I have 2 servers. Both were full. Now only one is, the other one can get
players through matchmaking as well but it takes a much longer time.
2011/7/7 Ross Bemrose <rbemr...@vgmusic.com>
Mine is empty, and even after restart, it remains empty.
I know it isn't because of this line on startup:
"Game server authentication: SUCCESS! Standing: Good. Trend: Slightly
Upward"
On 7/7/2011 5:22 AM, Daniel Nilsson wrote:
Gah .. again. Server is empty lol
ics skrev 2011-07-05 19:53:
I have 2 servers running stock maps only and ive not seen that
message
either. The servers fill up from regular players through
matchmaking system
and i know this for a fact as the newest one has been full 3 days
in a row
full that i just lately opened. How else could the folks get in
there and
the others, more longer being online stay a bit more quiet at
certain time
of the day than the 2 others.
-ics
5.7.2011 20:32, Chris kirjoitti:
The server fills up right away assuming they are matchmaker players.
It's
vanilla and 24man. So i think it's working I just don't see any
console
messages to indicate they have come from the match making system.
What console messages do you see when they connect? Maybe i'm
missing
them...
On Tue, Jul 5, 2011 at 12:26 PM, Eli Witt<eliw...@gmail.com> wrote:
That means you're not getting any. Are you running any blacklisted
cvars,
like tf_damage_disablespread?
On Tue, Jul 5, 2011 at 10:51 AM, Chris<ch...@oryschak.com> wrote:
Is there a way to tell if a client has connected from the
matchmake
system?
I know in the June 27th update they stated this:
Added a server console message when a player is sent to the
server via
the
matchmaking system
But watching the console i don't see anything about matchmaking.
Chris
On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovan<e...@evcz.tk>
wrote:
same thing here
Il 05/07/2011 08:40, Daniel Nilsson ha scritto:
Since yesterday 00:15 the matchmaking system suddenly stopped to
give
my server players.
What can be the situation
Running those maps:
pl_badwater
pl_goldrush
cp_well
cp_granary
cp_dustbowl
ctf_2fort
ctf_well
cp_badlands
cp_fastlane
ctf_turbine
cp_freight_final1
sv_tags:
"sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" )
notify
- Server tags. Used to provide extra information to
clients
when they're browsing for servers. Separate tags with a comma.
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