I have 2 servers. Both were full. Now only one is, the other one can get
players through matchmaking as well but it takes a much longer time.

2011/7/7 Ross Bemrose <rbemr...@vgmusic.com>

> Mine is empty, and even after restart, it remains empty.
>
> I know it isn't because of this line on startup:
> "Game server authentication: SUCCESS! Standing: Good. Trend: Slightly
> Upward"
>
>
> On 7/7/2011 5:22 AM, Daniel Nilsson wrote:
>
>> Gah .. again. Server is empty lol
>>
>>
>> ics skrev 2011-07-05 19:53:
>>
>>> I have 2 servers running stock maps only and ive not seen that message
>>> either. The servers fill up from regular players through matchmaking system
>>> and i know this for a fact as the newest one has been full 3 days in a row
>>> full that i just lately opened. How else could the folks get in there and
>>> the others, more longer being online stay a bit more quiet at certain time
>>> of the day than the 2 others.
>>>
>>> -ics
>>>
>>> 5.7.2011 20:32, Chris kirjoitti:
>>>
>>>> The server fills up right away assuming they are matchmaker players.
>>>>  It's
>>>> vanilla and 24man.  So i think it's working I just don't see any console
>>>> messages to indicate they have come from the match making system.
>>>>
>>>> What console messages do you see when they connect?  Maybe i'm missing
>>>> them...
>>>>
>>>> On Tue, Jul 5, 2011 at 12:26 PM, Eli Witt<eliw...@gmail.com>  wrote:
>>>>
>>>>  That means you're not getting any. Are you running any blacklisted
>>>>> cvars,
>>>>> like tf_damage_disablespread?
>>>>>
>>>>>
>>>>>
>>>>> On Tue, Jul 5, 2011 at 10:51 AM, Chris<ch...@oryschak.com>  wrote:
>>>>>
>>>>>  Is there a way to tell if a client has connected from the matchmake
>>>>>>
>>>>> system?
>>>>>
>>>>>> I know in the June 27th update they stated this:
>>>>>>
>>>>>> Added a server console message when a player is sent to the server via
>>>>>>
>>>>> the
>>>>>
>>>>>> matchmaking system
>>>>>>
>>>>>>
>>>>>> But watching the console i don't see anything about matchmaking.
>>>>>>
>>>>>>
>>>>>> Chris
>>>>>> On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovan<e...@evcz.tk>  wrote:
>>>>>>
>>>>>>  same thing here
>>>>>>>
>>>>>>> Il 05/07/2011 08:40, Daniel Nilsson ha scritto:
>>>>>>>
>>>>>>>> Since yesterday 00:15 the matchmaking system suddenly stopped to
>>>>>>>> give
>>>>>>>> my server players.
>>>>>>>>
>>>>>>>> What can be the situation
>>>>>>>>
>>>>>>>> Running those maps:
>>>>>>>>
>>>>>>>> pl_badwater
>>>>>>>> pl_goldrush
>>>>>>>> cp_well
>>>>>>>> cp_granary
>>>>>>>> cp_dustbowl
>>>>>>>> ctf_2fort
>>>>>>>> ctf_well
>>>>>>>> cp_badlands
>>>>>>>> cp_fastlane
>>>>>>>> ctf_turbine
>>>>>>>> cp_freight_final1
>>>>>>>>
>>>>>>>>
>>>>>>>> sv_tags:
>>>>>>>>
>>>>>>>> "sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" )
>>>>>>>>           notify
>>>>>>>>           - Server tags. Used to provide extra information to
>>>>>>>> clients
>>>>>>>> when they're browsing for servers. Separate tags with a comma.
>>>>>>>>
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>
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Best regards,
AnAkIn,
-------------
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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