Aww, almost got me thinking there was a new TF "classing"

But should have known that the law of 3 cannot be broken.


>________________________________
>From: Alfred Reynolds <alf...@valvesoftware.com>
>To: Half-Life dedicated Linux server mailing list 
><hlds_linux@list.valvesoftware.com>
>Sent: Tuesday, 27 September 2011, 0:28
>Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released
>
>Somebodies spell checker isn't as smart as it thinks...
>
>On Sep 26, 2011, at 3:16 PM, Ook wrote:
>
>> Xeon.wad? Shouldn't that be xeno.wad?
>> 
>> :-)
>> 
>> On 09/26/2011 01:28 PM, Alfred Reynolds wrote:
>>> An update to the Half-Life 1 dedicated server has been released. This 
>>> update applies to Counter-Strike 1.6, Condition Zero, Team Fortress 
>>> Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and 
>>> Death match classic.
>>> 
>>> The update is optional but contains exploit fixes so it is highly 
>>> recommended.
>>> 
>>> This release is setting public the beta we have been running recently, the 
>>> changes that have accrued since the last public release are:
>>> 
>>> - Added sv_logsecret support
>>> - Added sv_filetransfermaxsize to limit the size of a file the game server 
>>> will try to send to a client
>>> - Added halflife.wad and xeon.wad to the not allowed to download to a 
>>> client list
>>> - Increased max heapsize of 128mbyte for the dedicated server, default to 
>>> 40mb still
>>> - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow 
>>> local downloads
>>> - changed motd_write to only work if the process is running an active 
>>> server and the command is from the console
>>> - prevented several client redirection exploits when connecting to a server
>>> - Changed "Non-sprite set to glow!\n" debug console output to be dev only
>>> - Implemented new crash reporting system, now with Linux support.
>>> 
>>> 
>>> _______________________________________________
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>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> 
>> 
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>> please visit:
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>
>
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