Thanks for the update shortly before the cs:go presentation....... to this late european hour where almost all hosters are on "nightwatch" mode :D


- Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar

- Fixed net_graph not updating server framerate when FPS is greater than 1000


I am just wondering about the framerate-cap based on the tickrate and fixing the netgraph if greater than 1000.....isnt it just a "contradiction"?



cheers

grammaton - sourcejunkies.de


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