Oops. The net_graph fix was made in an earlier version of the server before the FPS changes were made. You can ignore that patch note.
-----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen Sent: Thursday, October 13, 2011 2:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Thanks for the update shortly before the cs:go presentation....... to this late european hour where almost all hosters are on "nightwatch" mode :D - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Fixed net_graph not updating server framerate when FPS is greater than 1000 I am just wondering about the framerate-cap based on the tickrate and fixing the netgraph if greater than 1000.....isnt it just a "contradiction"? cheers grammaton - sourcejunkies.de _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux