Oops. The net_graph fix was made in an earlier version of the server before the 
FPS changes were made. You can ignore that patch note.


-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 
'grammaton' celikkesen
Sent: Thursday, October 13, 2011 2:47 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of 
Defeat: Source and Half-Life 2: Deathmatch Updates Released

Thanks for the update shortly before the cs:go presentation....... to this 
late european hour where almost all hosters are on "nightwatch" mode :D



- Server frame rate is now based on the tickrate of the active Source mod, 
not the fps_max convar

- Fixed net_graph not updating server framerate when FPS is greater than 
1000


I am just wondering about the framerate-cap based on the tickrate and fixing 
the netgraph if greater than 1000.....isnt it just a "contradiction"?



cheers

grammaton - sourcejunkies.de


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