I just got my CS:S server updated. Regardless of which srcds.exe I use it just crashes on startup (addons disabled).
Windows 2008 R2 x64 I tried both srcds.exe's in orangebox and the new "css" folder. On Thu, Oct 13, 2011 at 5:06 PM, steve grout <steve.gr...@gmail.com> wrote: > ya think :) > > On 13/10/2011 23:05, Hugo R. wrote: >> >> looks like all games downloads (as steam client) and Steam servers (TF2, >> CSS, etc.) are down for a err. 104 (connection reset by peer).server From >> FRANCE. Did Steam servers are overloaded ? >> --- >> Hugo >> >> >>> Date: Fri, 14 Oct 2011 00:03:12 +0200 >>> From: e...@evcz.tk >>> To: hlds_linux@list.valvesoftware.com >>> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of >>> Defeat: Source and Half-Life 2: Deathmatch Updates Released >>> >>> I'm not able to start css... is this css or other games? >>> >>> Il 13/10/2011 23:56, oGre ha scritto: >>>> >>>> Server doesn't look too good either: >>>> >>>> Unknown command "startupmenu" >>>> Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / >>>> 27005 CL >>>> Caching file CRCs for pure server... >>>> Finished caching file CRCs for pure server in 0 seconds. >>>> ConVarRef room_type doesn't point to an existing ConVar >>>> Executing dedicated server config file >>>> Cannot verify load for invalid steam ID [I:0:0] >>>> Initializing Steam libraries for secure Internet server >>>> Failed to load Steam Service >>>> ServiceStart: failed to start >>>> terminate called after throwing an instance of 'common::CRuntimeError' >>>> what(): Failed to open logfile /home/hlserver/Steam/steam.log >>>> PreMinidumpCallback: updating dump comment >>>> Uploading dump (in-process) [proxy ''] >>>> /tmp/dumps/crash_20111013235556_1.dmp >>>> success = no >>>> error: Failed to open/read local data from file/application >>>> Add "-debug" to the /home/hlserver/orangebox/srcds_run command line to >>>> generate a debug.log to help with solving this problem >>>> Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds >>>> >>>> >>>> 2011/10/13 timur 'grammaton' celikkesen<gramma...@gmail.com> >>>> >>>>> Shit happens ;-) >>>>> >>>>> btw........ >>>>> >>>>> we have a few hundred users on our community-site complaining about a >>>>> bug >>>>> crashing the client >>>>> >>>>> "Connect on replay.dll failed" >>>>> >>>>> any idea? >>>>> >>>>> cheers >>>>> >>>>> grammaton >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> // Diese Nachricht ist vertraulich und richtet sich ausschließlich an >>>>> die >>>>> vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen >>>>> Empfängern >>>>> gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, >>>>> dass >>>>> jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig >>>>> ist. >>>>> Diese Nachricht dient dem Austausch von Informationen und entfaltet >>>>> keine >>>>> rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von >>>>> E-Mails kann ich keine Haftung für den Inhalt übernehmen. >>>>> >>>>> -----Ursprüngliche Nachricht----- From: Henry Goffin >>>>> Sent: Thursday, October 13, 2011 11:51 PM >>>>> >>>>> To: Half-Life dedicated Linux server mailing list >>>>> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day >>>>> of >>>>> Defeat: Source and Half-Life 2: Deathmatch Updates Released >>>>> >>>>> Oops. The net_graph fix was made in an earlier version of the server >>>>> before >>>>> the FPS changes were made. You can ignore that patch note. >>>>> >>>>> >>>>> -----Original Message----- >>>>> From: >>>>> hlds_linux-bounces@list.**valvesoftware.com<hlds_linux-boun...@list.valvesoftware.com>[mailto: >>>>> >>>>> hlds_linux-bounces@**list.valvesoftware.com<hlds_linux-boun...@list.valvesoftware.com>] >>>>> On Behalf Of timur 'grammaton' celikkesen >>>>> Sent: Thursday, October 13, 2011 2:47 PM >>>>> To: Half-Life dedicated Linux server mailing list >>>>> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day >>>>> of >>>>> Defeat: Source and Half-Life 2: Deathmatch Updates Released >>>>> >>>>> Thanks for the update shortly before the cs:go presentation....... to >>>>> this >>>>> late european hour where almost all hosters are on "nightwatch" mode :D >>>>> >>>>> >>>>> >>>>> - Server frame rate is now based on the tickrate of the active Source >>>>> mod, >>>>> not the fps_max convar >>>>> >>>>> - Fixed net_graph not updating server framerate when FPS is greater >>>>> than >>>>> 1000 >>>>> >>>>> >>>>> I am just wondering about the framerate-cap based on the tickrate and >>>>> fixing >>>>> the netgraph if greater than 1000.....isnt it just a "contradiction"? >>>>> >>>>> >>>>> >>>>> cheers >>>>> >>>>> grammaton - sourcejunkies.de >>>>> >>>>> >>>>> ______________________________**_________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> >>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>>>> >>>>> >>>>> ______________________________**_________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> >>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>>>> >>>>> ______________________________**_________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> >>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>>>> >>>>> ______________________________**_________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> >>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux