yes!

Il 14/10/2011 00:33, Oskar Levin ha scritto:
> Wait a minute... Is everything moved into the css folder now?
>
> Med vänliga hälsningar
> Oskar Levin
> os...@dataviruset.com
>  
>     http://www.dataviruset.com/
>     Min personliga portfolio
>
>
> -----Ursprungligt meddelande-----
> Från: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] För Jason Ruymen
> Skickat: den 14 oktober 2011 00:29
> Till: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated
> Win32 server mailing list'
> Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
> Defeat: Source and Half-Life 2: Deathmatch Updates Released
>
> This should be fixed for Counter-Strike: Source now.  If you haven't
> already, you may need to do a -verify_all, but then you shouldn't need to
> copy anything from the orangebox folder to the css one.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin
> Sent: Thursday, October 13, 2011 3:17 PM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
> Defeat: Source and Half-Life 2: Deathmatch Updates Released
>
> I got it to work by removing all bin folders, force updated with ./steam and
> -verify_all and then ran cp -R css/bin/ orangebox/ Then ran the server with
> the usual command.
>
> Regards
> Oskar Levin
> os...@dataviruset.com
>  
>     http://www.dataviruset.com/
>     Min personliga portfolio
>
>
> -----Ursprungligt meddelande-----
> Från: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] För Marco Padovan
> Skickat: den 14 oktober 2011 00:13
> Till: hlds_linux@list.valvesoftware.com
> Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
> Defeat: Source and Half-Life 2: Deathmatch Updates Released
>
> To get it working on linux I had to move orangebox/cstrike to css/cstrike
>
> otherwise I was getting an error about invalid game specified
>
> Il 14/10/2011 00:10, Kigen ha scritto:
>> I just got my CS:S server updated.
>>
>> Regardless of which srcds.exe I use it just crashes on startup (addons 
>> disabled).
>>
>> Windows 2008 R2 x64
>>
>> I tried both srcds.exe's in orangebox and the new "css" folder.
>>
>> On Thu, Oct 13, 2011 at 5:06 PM, steve grout <steve.gr...@gmail.com>
> wrote:
>>> ya think :)
>>>
>>> On 13/10/2011 23:05, Hugo R. wrote:
>>>> looks like all games downloads (as steam client) and Steam servers 
>>>> (TF2, CSS, etc.) are down for a err. 104 (connection reset by 
>>>> peer).server From FRANCE. Did Steam servers are overloaded ?
>>>> ---
>>>> Hugo
>>>>
>>>>
>>>>> Date: Fri, 14 Oct 2011 00:03:12 +0200
>>>>> From: e...@evcz.tk
>>>>> To: hlds_linux@list.valvesoftware.com
>>>>> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, 
>>>>> Day of
>>>>> Defeat: Source and Half-Life 2: Deathmatch Updates Released
>>>>>
>>>>> I'm not able to start css... is this css or other games?
>>>>>
>>>>> Il 13/10/2011 23:56, oGre ha scritto:
>>>>>> Server doesn't look too good either:
>>>>>>
>>>>>> Unknown command "startupmenu"
>>>>>> Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV 
>>>>>> /
>>>>>> 27005 CL
>>>>>> Caching file CRCs for pure server...
>>>>>> Finished caching file CRCs for pure server in 0 seconds.
>>>>>> ConVarRef room_type doesn't point to an existing ConVar Executing 
>>>>>> dedicated server config file Cannot verify load for invalid steam 
>>>>>> ID [I:0:0] Initializing Steam libraries for secure Internet server 
>>>>>> Failed to load Steam Service
>>>>>> ServiceStart: failed to start
>>>>>> terminate called after throwing an instance of 'common::CRuntimeError'
>>>>>>   what():  Failed to open logfile /home/hlserver/Steam/steam.log
>>>>>> PreMinidumpCallback: updating dump comment Uploading dump
>>>>>> (in-process) [proxy ''] /tmp/dumps/crash_20111013235556_1.dmp
>>>>>> success = no
>>>>>> error:  Failed to open/read local data from file/application Add 
>>>>>> "-debug" to the /home/hlserver/orangebox/srcds_run command line to 
>>>>>> generate a debug.log to help with solving this problem Thu Oct 13
>>>>>> 23:56:00 CEST 2011: Server restart in 10 seconds
>>>>>>
>>>>>>
>>>>>> 2011/10/13 timur 'grammaton' celikkesen<gramma...@gmail.com>
>>>>>>
>>>>>>> Shit happens ;-)
>>>>>>>
>>>>>>> btw........
>>>>>>>
>>>>>>> we have a few hundred users on our community-site complaining 
>>>>>>> about a bug crashing the client
>>>>>>>
>>>>>>> "Connect on replay.dll failed"
>>>>>>>
>>>>>>> any idea?
>>>>>>>
>>>>>>> cheers
>>>>>>>
>>>>>>> grammaton
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> // Diese Nachricht ist vertraulich und richtet sich 
>>>>>>> ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht 
>>>>>>> zu den vorgesehenen Empfängern gehören, bitten wir höflich um 
>>>>>>> eine Mitteilung. Ich weise darauf hin, dass jede unbefugte 
>>>>>>> Weiterleitung oder Anfertigung einer Kopie unzulässig ist.
>>>>>>> Diese Nachricht dient dem Austausch von Informationen und 
>>>>>>> entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten 
>>>>>>> Manipulierbarkeit von E-Mails kann ich keine Haftung für den 
>>>>>>> Inhalt übernehmen.
>>>>>>>
>>>>>>> -----Ursprüngliche Nachricht----- From: Henry Goffin
>>>>>>> Sent: Thursday, October 13, 2011 11:51 PM
>>>>>>>
>>>>>>> To: Half-Life dedicated Linux server mailing list
>>>>>>> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: 
>>>>>>> Source, Day of
>>>>>>> Defeat: Source and Half-Life 2: Deathmatch Updates Released
>>>>>>>
>>>>>>> Oops. The net_graph fix was made in an earlier version of the 
>>>>>>> server before the FPS changes were made. You can ignore that 
>>>>>>> patch note.
>>>>>>>
>>>>>>>
>>>>>>> -----Original Message-----
>>>>>>> From:
>>>>>>>
> hlds_linux-bounces@list.**valvesoftware.com<hlds_linux-bounces@list.valvesof
> tware.com>[mailto:
>>>>>>> hlds_linux-bounces@**list.valvesoftware.com<hlds_linux-bounces@li
>>>>>>> st.valvesoftware.com>] On Behalf Of timur 'grammaton' celikkesen
>>>>>>> Sent: Thursday, October 13, 2011 2:47 PM
>>>>>>> To: Half-Life dedicated Linux server mailing list
>>>>>>> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: 
>>>>>>> Source, Day of
>>>>>>> Defeat: Source and Half-Life 2: Deathmatch Updates Released
>>>>>>>
>>>>>>> Thanks for the update shortly before the cs:go 
>>>>>>> presentation....... to this late european hour where almost all 
>>>>>>> hosters are on "nightwatch" mode :D
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> - Server frame rate is now based on the tickrate of the active 
>>>>>>> Source mod, not the fps_max convar
>>>>>>>
>>>>>>> - Fixed net_graph not updating server framerate when FPS is 
>>>>>>> greater than
>>>>>>> 1000
>>>>>>>
>>>>>>>
>>>>>>> I am just wondering about the framerate-cap based on the tickrate 
>>>>>>> and fixing the netgraph if greater than 1000.....isnt it just a 
>>>>>>> "contradiction"?
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> cheers
>>>>>>>
>>>>>>> grammaton - sourcejunkies.de
>>>>>>>
>>>>>>>
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