yes!
Il 14/10/2011 00:33, Oskar Levin ha scritto: > Wait a minute... Is everything moved into the css folder now? > > Med vänliga hälsningar > Oskar Levin > os...@dataviruset.com > > http://www.dataviruset.com/ > Min personliga portfolio > > > -----Ursprungligt meddelande----- > Från: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] För Jason Ruymen > Skickat: den 14 oktober 2011 00:29 > Till: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated > Win32 server mailing list' > Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of > Defeat: Source and Half-Life 2: Deathmatch Updates Released > > This should be fixed for Counter-Strike: Source now. If you haven't > already, you may need to do a -verify_all, but then you shouldn't need to > copy anything from the orangebox folder to the css one. > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin > Sent: Thursday, October 13, 2011 3:17 PM > To: 'Half-Life dedicated Linux server mailing list' > Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of > Defeat: Source and Half-Life 2: Deathmatch Updates Released > > I got it to work by removing all bin folders, force updated with ./steam and > -verify_all and then ran cp -R css/bin/ orangebox/ Then ran the server with > the usual command. > > Regards > Oskar Levin > os...@dataviruset.com > > http://www.dataviruset.com/ > Min personliga portfolio > > > -----Ursprungligt meddelande----- > Från: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] För Marco Padovan > Skickat: den 14 oktober 2011 00:13 > Till: hlds_linux@list.valvesoftware.com > Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of > Defeat: Source and Half-Life 2: Deathmatch Updates Released > > To get it working on linux I had to move orangebox/cstrike to css/cstrike > > otherwise I was getting an error about invalid game specified > > Il 14/10/2011 00:10, Kigen ha scritto: >> I just got my CS:S server updated. >> >> Regardless of which srcds.exe I use it just crashes on startup (addons >> disabled). >> >> Windows 2008 R2 x64 >> >> I tried both srcds.exe's in orangebox and the new "css" folder. >> >> On Thu, Oct 13, 2011 at 5:06 PM, steve grout <steve.gr...@gmail.com> > wrote: >>> ya think :) >>> >>> On 13/10/2011 23:05, Hugo R. wrote: >>>> looks like all games downloads (as steam client) and Steam servers >>>> (TF2, CSS, etc.) are down for a err. 104 (connection reset by >>>> peer).server From FRANCE. Did Steam servers are overloaded ? >>>> --- >>>> Hugo >>>> >>>> >>>>> Date: Fri, 14 Oct 2011 00:03:12 +0200 >>>>> From: e...@evcz.tk >>>>> To: hlds_linux@list.valvesoftware.com >>>>> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, >>>>> Day of >>>>> Defeat: Source and Half-Life 2: Deathmatch Updates Released >>>>> >>>>> I'm not able to start css... is this css or other games? >>>>> >>>>> Il 13/10/2011 23:56, oGre ha scritto: >>>>>> Server doesn't look too good either: >>>>>> >>>>>> Unknown command "startupmenu" >>>>>> Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV >>>>>> / >>>>>> 27005 CL >>>>>> Caching file CRCs for pure server... >>>>>> Finished caching file CRCs for pure server in 0 seconds. >>>>>> ConVarRef room_type doesn't point to an existing ConVar Executing >>>>>> dedicated server config file Cannot verify load for invalid steam >>>>>> ID [I:0:0] Initializing Steam libraries for secure Internet server >>>>>> Failed to load Steam Service >>>>>> ServiceStart: failed to start >>>>>> terminate called after throwing an instance of 'common::CRuntimeError' >>>>>> what(): Failed to open logfile /home/hlserver/Steam/steam.log >>>>>> PreMinidumpCallback: updating dump comment Uploading dump >>>>>> (in-process) [proxy ''] /tmp/dumps/crash_20111013235556_1.dmp >>>>>> success = no >>>>>> error: Failed to open/read local data from file/application Add >>>>>> "-debug" to the /home/hlserver/orangebox/srcds_run command line to >>>>>> generate a debug.log to help with solving this problem Thu Oct 13 >>>>>> 23:56:00 CEST 2011: Server restart in 10 seconds >>>>>> >>>>>> >>>>>> 2011/10/13 timur 'grammaton' celikkesen<gramma...@gmail.com> >>>>>> >>>>>>> Shit happens ;-) >>>>>>> >>>>>>> btw........ >>>>>>> >>>>>>> we have a few hundred users on our community-site complaining >>>>>>> about a bug crashing the client >>>>>>> >>>>>>> "Connect on replay.dll failed" >>>>>>> >>>>>>> any idea? >>>>>>> >>>>>>> cheers >>>>>>> >>>>>>> grammaton >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> // Diese Nachricht ist vertraulich und richtet sich >>>>>>> ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht >>>>>>> zu den vorgesehenen Empfängern gehören, bitten wir höflich um >>>>>>> eine Mitteilung. Ich weise darauf hin, dass jede unbefugte >>>>>>> Weiterleitung oder Anfertigung einer Kopie unzulässig ist. >>>>>>> Diese Nachricht dient dem Austausch von Informationen und >>>>>>> entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten >>>>>>> Manipulierbarkeit von E-Mails kann ich keine Haftung für den >>>>>>> Inhalt übernehmen. >>>>>>> >>>>>>> -----Ursprüngliche Nachricht----- From: Henry Goffin >>>>>>> Sent: Thursday, October 13, 2011 11:51 PM >>>>>>> >>>>>>> To: Half-Life dedicated Linux server mailing list >>>>>>> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: >>>>>>> Source, Day of >>>>>>> Defeat: Source and Half-Life 2: Deathmatch Updates Released >>>>>>> >>>>>>> Oops. The net_graph fix was made in an earlier version of the >>>>>>> server before the FPS changes were made. You can ignore that >>>>>>> patch note. >>>>>>> >>>>>>> >>>>>>> -----Original Message----- >>>>>>> From: >>>>>>> > hlds_linux-bounces@list.**valvesoftware.com<hlds_linux-bounces@list.valvesof > tware.com>[mailto: >>>>>>> hlds_linux-bounces@**list.valvesoftware.com<hlds_linux-bounces@li >>>>>>> st.valvesoftware.com>] On Behalf Of timur 'grammaton' celikkesen >>>>>>> Sent: Thursday, October 13, 2011 2:47 PM >>>>>>> To: Half-Life dedicated Linux server mailing list >>>>>>> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: >>>>>>> Source, Day of >>>>>>> Defeat: Source and Half-Life 2: Deathmatch Updates Released >>>>>>> >>>>>>> Thanks for the update shortly before the cs:go >>>>>>> presentation....... to this late european hour where almost all >>>>>>> hosters are on "nightwatch" mode :D >>>>>>> >>>>>>> >>>>>>> >>>>>>> - Server frame rate is now based on the tickrate of the active >>>>>>> Source mod, not the fps_max convar >>>>>>> >>>>>>> - Fixed net_graph not updating server framerate when FPS is >>>>>>> greater than >>>>>>> 1000 >>>>>>> >>>>>>> >>>>>>> I am just wondering about the framerate-cap based on the tickrate >>>>>>> and fixing the netgraph if greater than 1000.....isnt it just a >>>>>>> "contradiction"? >>>>>>> >>>>>>> >>>>>>> >>>>>>> cheers >>>>>>> >>>>>>> grammaton - sourcejunkies.de >>>>>>> >>>>>>> >>>>>>> ______________________________**_________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> >>>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http: >>>>>>> //list.valvesoftware.com/mailman/listinfo/hlds_linux> >>>>>>> >>>>>>> >>>>>>> ______________________________**_________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> >>>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http: >>>>>>> //list.valvesoftware.com/mailman/listinfo/hlds_linux> >>>>>>> >>>>>>> ______________________________**_________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> >>>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http: >>>>>>> //list.valvesoftware.com/mailman/listinfo/hlds_linux> >>>>>>> >>>>>>> ______________________________**_________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> >>>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http: >>>>>>> //list.valvesoftware.com/mailman/listinfo/hlds_linux> >>>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux