I noticed that my servers on 3 different machines all sat there until
just a minute or two ago then all started updating at once, despite me
starting the updaters at different times.
I find that fishy, as they're located in 3 different states.
Is there some issue with either the server file mirrors or the
downloader itself that is causing delays?
On 10/20/2011 8:36 PM, Evan wrote:
Yeah... I know there has been issues brought up about how the servers seem
to have a low priority on updates.. but now I cannot get the update to run
at all. Not sure if the few servers that handle the server files are being
slammed or what not. Usually it will just hang on the update until served,
but now its not.
I get " MasterRequestRestart Your server will be restarted on map change.
Your server will be restarted on map change." but changing the map does
nothing, restarting does nothing, every time it gets up I get get the
message " MasterRequestRestart Your server will be restarted on map change.
Your server will be restarted on map change."
"hldsupdatetool" ./steam went almost right away... just odd that the update
part of ./srcds_run did not want to work
On Thu, Oct 20, 2011 at 8:16 PM, Tony Paloma<to...@valvesoftware.com>wrote:
Required updates for Team Fortress 2 are now available. The specific
changes include:
- Improvements to client stability related to loading mesh content during
gameplay
- Fixed an engine error that mentioned CL_CallPostDataUpdates
- Fixed "Not Usable in Crafting" text not appearing under certain
conditions on item tooltips in the trading UI
Thanks,
Tony
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