Last year's Halloween event started October 27th, so that would be wrong.

Speaking of which, are presents currently dropping on cp_manor_event?

On 10/21/2011 11:20 AM, Andrew DeMerse wrote:
I believe the holiday stuff is coded by date. So much like the birthday
stuff, the Halloween stuff is just enabled when the 21st of October hits.

On Fri, Oct 21, 2011 at 11:05 AM, Wave Admin<thew...@thewaveserver.com>wrote:

No annoucement of the holiday switch flip that I can find anywhere, so
I going to hope too that it is the former. I want to believe they are
just getting ready...

On Fri, Oct 21, 2011 at 10:00 AM, Sazpaimon<sazpai...@x-cult.org>  wrote:
Either someone jumped the gun and flipped on the holiday switch, or Valve
simply isn't going to release new content this year.

Really hoping its the former :(

On 10/21/2011 1:10 AM, ics wrote:
Well obviously someone did something odd because it's all halloween GUI,
halloween taunts on.

-ics

21.10.2011 7:59, Russell Smith kirjoitti:
Started getting the following error after tonights update(s):

"MDLCache: Failed load of .VVD data for
player/items/all_class/skull_sodlier.mdl"

On 10/20/2011 5:16 PM, Tony Paloma wrote:
Required updates for Team Fortress 2 are now available.  The specific
changes include:

- Improvements to client stability related to loading mesh content
during gameplay
- Fixed an engine error that mentioned CL_CallPostDataUpdates
- Fixed "Not Usable in Crafting" text not appearing under certain
conditions on item tooltips in the trading UI

Thanks,
Tony

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--
Andrew (Wave Admin Wankers)
The Wave!
24/7 CTF
1/2 respawn times
http://thewaveserver.com

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