The only thing I have my bin folder is server_i486.so

I was going to find a hex editor and poke around - it doesn't sound like
exact rocket science, I only point this out because the prefix is
different, I might be in the wrong folder?

I have server_i486, and you gave me engine_i686, I'm sure it's some
misunderstanding on my part but it should just go in my /steam/ship/bin/
folder right? (the 686 is the wrong version for my server I guess but the
name differences is what confuse me)

On Thu, Jul 26, 2012 at 6:24 AM, Joe Love <j...@getsomewhere.net> wrote:

> Actually, I just went through this process, with good results.  Course,
> then I failed to follow through and actually run a server.
>
> I managed to track down one of the guys running a linux Ship server,
> Feldi, who had a modified linux (i686 only) binary.  Quick binary diff
> between the release and the one he had which worked revealed just a master
> server change:
>
> (This is a diff on the text output from UltraEdit, but it should be enough
> information to go on to make your own binary changes.)
>
> < 0037c900h: 32 30 37 2E 31 37 33 2E 31 37 37 2E 31 31 3A 32 ;
> 207.173.177.11:2
> < 0037c910h: 37 30 33 30 20 32 30 37 2E 31 37 33 2E 31 37 37 ; 7030
> 207.173.177
> < 0037c920h: 2E 31 32 3A 32 37 30 33 30 00 00 00 00 00 80 00 ;
> .12:27030.....?.
> ---
> > 0037c900h: 36 39 2E 32 38 2E 31 35 31 2E 31 37 38 3A 32 37 ;
> 69.28.151.178:27
> > 0037c910h: 30 33 38 20 36 39 2E 32 38 2E 31 35 33 2E 38 32 ; 038
> 69.28.153.82
> > 0037c920h: 3A 32 37 30 33 38 00 00 00 00 00 00 00 00 80 00 ;
> :27038........?.
>
> So, replacing the servers makes it work.  You're on your own for finding
> the location in the i486 binary if you need to use that, but most people
> nowadays seem to be utilizing the i686 binary.
>
> If you're not interested in finding a hex editor and just want to download
> it, I have posted it here:
>
> http://www.gameowls.com/lyfe/ship/bin/engine_i686.so
>
> Just find your existing engine_i686.so, rename it, and drop an updated one
> in place.
>
> -Joe
>
> On Jul 25, 2012, at 10:23 PM, doc wrote:
>
> > http://forums.blazinggriffin.com/viewtopic.php?f=10&t=26
> >
> > This is as far as I got. Valve changed you connect to the master servers
> a
> > long while back, the devs never updated it for linux, and the only
> solution
> > was on a forum long dead.
> >
> > The only other option I have is to try running wine :(
> >
> > On Wed, Jul 25, 2012 at 8:12 PM, doc <drga...@gmail.com> wrote:
> >
> >> Is there anyone who runs a Ship server on linux?
> >> The problem I'm running into is that it just "freezes", stops before it
> >> gets very far.
> >>
> >> I've done some research but the best I can find is threads leading
> nowhere
> >> and some strange report that it needs updated binaries, something about
> >> master servers? Stumped.
> >>
> >> Startup line:
> >> ./srcds_run -game ship +map batavier +maxplayers 18 -autoupdate
> >>
> >> Console output:
> >> http://pastebin.com/nhrBii8v
> >>
> >> Last 5 lines before the freeze:
> >> Server logging enabled.
> >> Server logging data to file logs/L0725001.log
> >> L 07/25/2012 - 22:04:23: Log file started (file "logs/L0725001.log")
> (game
> >> "/usr/steam/ship") (version "3062")
> >> Summary:  1278 resources total 60.70 Mb, 90.44 % of capacity
> >> The nav mesh needs a full nav_analyze
> >>
> >>
> >>
> >>
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>
>
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