The only thing I have my bin folder is server_i486.so I was going to find a hex editor and poke around - it doesn't sound like exact rocket science, I only point this out because the prefix is different, I might be in the wrong folder?
I have server_i486, and you gave me engine_i686, I'm sure it's some misunderstanding on my part but it should just go in my /steam/ship/bin/ folder right? (the 686 is the wrong version for my server I guess but the name differences is what confuse me) On Thu, Jul 26, 2012 at 6:24 AM, Joe Love <j...@getsomewhere.net> wrote: > Actually, I just went through this process, with good results. Course, > then I failed to follow through and actually run a server. > > I managed to track down one of the guys running a linux Ship server, > Feldi, who had a modified linux (i686 only) binary. Quick binary diff > between the release and the one he had which worked revealed just a master > server change: > > (This is a diff on the text output from UltraEdit, but it should be enough > information to go on to make your own binary changes.) > > < 0037c900h: 32 30 37 2E 31 37 33 2E 31 37 37 2E 31 31 3A 32 ; > 207.173.177.11:2 > < 0037c910h: 37 30 33 30 20 32 30 37 2E 31 37 33 2E 31 37 37 ; 7030 > 207.173.177 > < 0037c920h: 2E 31 32 3A 32 37 30 33 30 00 00 00 00 00 80 00 ; > .12:27030.....?. > --- > > 0037c900h: 36 39 2E 32 38 2E 31 35 31 2E 31 37 38 3A 32 37 ; > 69.28.151.178:27 > > 0037c910h: 30 33 38 20 36 39 2E 32 38 2E 31 35 33 2E 38 32 ; 038 > 69.28.153.82 > > 0037c920h: 3A 32 37 30 33 38 00 00 00 00 00 00 00 00 80 00 ; > :27038........?. > > So, replacing the servers makes it work. You're on your own for finding > the location in the i486 binary if you need to use that, but most people > nowadays seem to be utilizing the i686 binary. > > If you're not interested in finding a hex editor and just want to download > it, I have posted it here: > > http://www.gameowls.com/lyfe/ship/bin/engine_i686.so > > Just find your existing engine_i686.so, rename it, and drop an updated one > in place. > > -Joe > > On Jul 25, 2012, at 10:23 PM, doc wrote: > > > http://forums.blazinggriffin.com/viewtopic.php?f=10&t=26 > > > > This is as far as I got. Valve changed you connect to the master servers > a > > long while back, the devs never updated it for linux, and the only > solution > > was on a forum long dead. > > > > The only other option I have is to try running wine :( > > > > On Wed, Jul 25, 2012 at 8:12 PM, doc <drga...@gmail.com> wrote: > > > >> Is there anyone who runs a Ship server on linux? > >> The problem I'm running into is that it just "freezes", stops before it > >> gets very far. > >> > >> I've done some research but the best I can find is threads leading > nowhere > >> and some strange report that it needs updated binaries, something about > >> master servers? Stumped. > >> > >> Startup line: > >> ./srcds_run -game ship +map batavier +maxplayers 18 -autoupdate > >> > >> Console output: > >> http://pastebin.com/nhrBii8v > >> > >> Last 5 lines before the freeze: > >> Server logging enabled. > >> Server logging data to file logs/L0725001.log > >> L 07/25/2012 - 22:04:23: Log file started (file "logs/L0725001.log") > (game > >> "/usr/steam/ship") (version "3062") > >> Summary: 1278 resources total 60.70 Mb, 90.44 % of capacity > >> The nav mesh needs a full nav_analyze > >> > >> > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux