Ah, that figures. Disregard my last mail.

Any chance we can get a CVAR for that, so we can close the spec slots? I don't 
really see why we should allow spec's to join.

Saint K.
________________________________________
From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn 
[fletch...@valvesoftware.com]
Sent: 21 August 2012 22:19
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
server     mailing list (h...@list.valvesoftware.com)
Subject: Re: [hlds_linux] MvM server browser player counts and improtant note 
regarding replay

There are (currently) 4 slots reserved for spectators.  The game currently 
never spawns more than 22 bots at a time.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Tuesday, August 21, 2012 12:00 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] MvM server browser player counts and improtant note 
regarding replay

Wait you can have spectators in MvM? I was under the impression 26 slots needed 
to be free for bot generation.

On Tue, Aug 21, 2012 at 11:56 AM, Fletcher Dunn <fletch...@valvesoftware.com
> wrote:

> We made some changes in today's update to make MvM player counts in
> the server browser make as much sense as possible within the current 
> framework.
>
> Here's how it works:
>
> Bots should do not show at all in any client-visible way.  (Although,
> they still show in the "status" output.)
>
> sv_maxvisibleplayers is slammed to 6 + {number of spectators}.
>
> In this scheme, your server appears to have space if a player can join
> and play on the defending team, it appears to be full if this is not the case.
>  The existing server browser framework does not make it
> straightforward to clients connected as spectator from the player
> count.  This logic was the best compromise.
>
> One final note: We discovered a small problem with today's update.  If
> you have replay enabled, the above logic will think replay is a
> "spectator" and your server will show 7 max players.  We'll fix this in an 
> upcoming update.
>
> - Fletch
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