I love it that finally a limit is been set. 

*applauds*

Anybody know the details of the limits?

I really hope that it requires just 2 conditions: 
- Person must be friends with the invited person.
- No more then 1-3 invites per day per account.




>________________________________
> From: Emil Larsson <ail...@gmail.com>
>To: Half-Life dedicated Linux server mailing list 
><hlds_linux@list.valvesoftware.com> 
>Sent: Wednesday, 22 January 2014, 19:08
>Subject: Re: [hlds_linux] Calling out the idiot at EA for throttling group     
>invites
> 
>
>I can chime in here, over 4200 members on a invite only group. Mass
>inviting is a cancer, and I'm glad Valve put a limit to it.
>
>Going on a tirade and calling Valve EA is not going to support your
>argument, you're just going to look like you just stepped out of r/gaming
>which dosen't give you much in terms of credibility. We don't need the EA
>is omg evil circlejerk over here in unrelated topics.
>
>
>On Wed, Jan 22, 2014 at 6:34 PM, Flubber <flub...@gmail.com> wrote:
>
>> "but what's the solution
>> for groups (like I mentioned above) who only invite people who visit their
>> servers and give them a chance to be part of a community of group."
>>
>> For me that's the definition of spamming as much as random invites.
>> As ICS we don't used bots or mass invites, our group count around 4500
>> people, all of them have requested to be invited since we limited joining
>> to members invite only. This way we know that each of those members really
>> want to join the group, and not just click on a random invite.
>>
>> Best regards
>>
>>
>>
>> 2014/1/22 ics <i...@ics-base.net>
>>
>> > I remember these big groups using invite bots to invite people in. Some
>> > even had a bot that sent an invite once player connected to their
>> server. I
>> > also remember competing group in same country as i did, growing slower
>> than
>> > mine. Suddenly they had 13 000 more people in due to bot.
>> >
>> > I never used bot and never will, having only 2422 users but every single
>> > one has made a decision to join in by themselves. Big groups are just
>> full
>> > of people that accept invites blindly because they want to belong
>> > somewhere. The group numbers are simply useless and not a good comparison
>> > how "good" the community is.
>> >
>> > So if i were you, i'd stop worrying.
>> >
>> > -ics
>> >
>> >
>> > Supreet kirjoitti:
>> >
>> >  Hello,
>> >>
>> >> This message is directed at the nut job working at EA who had the
>> biggest
>> >> influence on throttling group invites.
>> >>
>> >> Right now, groups like Skial, Lotus, Kill-Streak, Fug and many other
>> >> groups
>> >> are dropping faster than the twin towers.
>> >>
>> >> Why? Because someone decided to complete handicap the group invite
>> limit.
>> >>
>> >> I'm not going to even bother writing anything provided you don't have
>> >> common sense or a simple understanding of mathematics principle.
>> >>
>> >> The only thing that is happening to big groups right now is the numbers
>> >> are
>> >> decreasing. The amount of players that are being invited through random
>> >> friends compared to the amount of people leaving is so offset that
>> >> eventually - in the future, the group will have half its current
>> members.
>> >>
>> >> Steam Community is a beautiful thing and groups are useful is posting
>> >> important announcements and putting out events to get servers filled up.
>> >> Why are you stunting a community's growth by these methods?
>> >>
>> >> People leaving a group is perfectly normal, but what's also normal is
>> >> refreshing an audience. There need to be people LEAVING and JOINING at
>> the
>> >> same time. Right now, the ratio is so offset that the groups will ONLY
>> DIE
>> >> OVER TIME.
>> >>
>> >> By the way, you found a solution to spam inviters, but what's the
>> solution
>> >> for groups (like I mentioned above) who only invite people who visit
>> their
>> >> servers and give them a chance to be part of a community of group.
>> >>
>> >> Sincerely,
>> >> A proud community owner
>> >>
>> >> Someone from EA.. Oh did I get that mixed up. My bad, didn't see a
>> >> difference there. Someone from Valve please comment on this and what do
>> >> you
>> >> suggest as a solution to big groups with dropping numbers every day.
>> >> _______________________________________________
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>> >> please visit:
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>
>> >>
>> >
>> >
>> > _______________________________________________
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>> > please visit:
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>> >
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>>
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