Still broken team 2 months later :( As a result I have horrible UX now
as users need to click into a visible window for audio to
automatically kick on and then disappear... every single map change...
making the commands not as helpful as they were.

This is looking like a simple one-liner,
`command_line->AppendSwitchWithValue("autoplay-policy",
"no-user-gesture-required");`. More than happy to commit this myself;
alternatively please let me know when someone internally can resolve
this easy issue :-).

Kyle.

On Fri, Nov 9, 2018 at 6:30 PM Kyle Sanderson <kyle.l...@gmail.com> wrote:
>
> Any update on this team?
> On Wed, Oct 31, 2018 at 12:48 PM Kyle Sanderson <kyle.l...@gmail.com> wrote:
> >
> > Any update on this team?
> >
> > Kyle.
> > On Thu, Oct 25, 2018 at 11:07 AM Kyle Sanderson <kyle.l...@gmail.com> wrote:
> > >
> > > Long time no mail.
> > >
> > > As industry leaders like Google uniformly destroy the web as per
> > > https://developers.google.com/web/updates/2017/09/autoplay-policy-changes
> > > , this has impacted MOTD audio playback in Valve games. I (used to
> > > before travelling so much now) play music regularly over Icecast2.
> > > Players now join the stream, but are prevented from hearing any audio
> > > because the DOM object is blocked. The usage of the radio is driven
> > > through plugin usage to adjust volume, opt-out, view title, requests,
> > > etc.
> > >
> > > Other industry leaders like http://www.sharkswithwheels.com/ are
> > > presently broken while https://areweponyyet.com/ added a click-through
> > > last night.
> > >
> > > Can we please toggle the preference off to restore this functionality?
> > > The last thing I want to do is pop-up a window that people have to
> > > click in-to which would disrupt their game.
> > >
> > > Kyle.
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