Any update on this team? I'm tired of using a Webkit 0day to accomplish the
previous media behavior in Valve games as it feels dirty and wrong. Feel
free to call me if I can help address any concerns in regards to playing
any kind of audio in relation to the new cef versions that have shipped
without the one-line fix.

https://cdn.discordapp.com/attachments/545128511464144897/582760932606869514/unknown.png


Kyle.

On Wed, Feb 13, 2019 at 5:55 PM Matt Haynie <mrhay...@live.com> wrote:

> Perhaps Valve isn’t considering this a bug/regression. Google certainly
> isn’t, and many users of Chrome probably like this feature as well. I’m
> curious, does this behavior also block autoplaying MOTD ads?
>
> Anyways, it may make more sense to modify these plugins to send music
> through the (now significantly higher quality) voice chat. It will still be
> a step down in quality, and may require more server resources, but given
> how many times you’ve pinged this mailing list without an official
> response, it probably isn’t happening.
>
>
>
> Matt
>
>
>
> *From: *Kyle Sanderson <kyle.l...@gmail.com>
> *Sent: *Wednesday, February 13, 2019 5:45 PM
> *To: *Half-Life dedicated Win32 server mailing list
> <h...@list.valvesoftware.com>; Half-Life dedicated Linux server mailing
> list <hlds_linux@list.valvesoftware.com>; Eric Smith
> <er...@valvesoftware.com>; tft...@valvesoftware.com
> *Subject: *[hlds] Re: CEF broken in Valve games
>
>
>
> Any update on this team? I'm unclear on if I should start emailing hl3team
> and similar so let me know how we can resolve this simple regression. I
> think some users have already mailed song requests in but I haven't heard
> back on those either.
>
>
>
> Kyle.
>
>
>
> On Mon, 7 Jan 2019, 19:21 Kyle Sanderson <kyle.l...@gmail.com wrote:
>
> New year same bug :-(.
>
> Team,
>
> Any luck with resolving this one-liner?
>
> Kyle.
>
> On Fri, Dec 21, 2018 at 10:01 PM Kyle Sanderson <kyle.l...@gmail.com>
> wrote:
> >
> > Still broken team 2 months later :( As a result I have horrible UX now
> > as users need to click into a visible window for audio to
> > automatically kick on and then disappear... every single map change...
> > making the commands not as helpful as they were.
> >
> > This is looking like a simple one-liner,
> > `command_line->AppendSwitchWithValue("autoplay-policy",
> > "no-user-gesture-required");`. More than happy to commit this myself;
> > alternatively please let me know when someone internally can resolve
> > this easy issue :-).
> >
> > Kyle.
> >
> > On Fri, Nov 9, 2018 at 6:30 PM Kyle Sanderson <kyle.l...@gmail.com>
> wrote:
> > >
> > > Any update on this team?
> > > On Wed, Oct 31, 2018 at 12:48 PM Kyle Sanderson <kyle.l...@gmail.com>
> wrote:
> > > >
> > > > Any update on this team?
> > > >
> > > > Kyle.
> > > > On Thu, Oct 25, 2018 at 11:07 AM Kyle Sanderson <kyle.l...@gmail.com>
> wrote:
> > > > >
> > > > > Long time no mail.
> > > > >
> > > > > As industry leaders like Google uniformly destroy the web as per
> > > > >
> https://developers.google.com/web/updates/2017/09/autoplay-policy-changes
> > > > > , this has impacted MOTD audio playback in Valve games. I (used to
> > > > > before travelling so much now) play music regularly over Icecast2.
> > > > > Players now join the stream, but are prevented from hearing any
> audio
> > > > > because the DOM object is blocked. The usage of the radio is driven
> > > > > through plugin usage to adjust volume, opt-out, view title,
> requests,
> > > > > etc.
> > > > >
> > > > > Other industry leaders like http://www.sharkswithwheels.com/ are
> > > > > presently broken while https://areweponyyet.com/ added a
> click-through
> > > > > last night.
> > > > >
> > > > > Can we please toggle the preference off to restore this
> functionality?
> > > > > The last thing I want to do is pop-up a window that people have to
> > > > > click in-to which would disrupt their game.
> > > > >
> > > > > Kyle.
>
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