FWIW I've been running hlds on Slackware 64bit for many years. They do
have a 32 bit flavor, but I switched to the 64 bit version years ago.
I switched to the 64 bit version a few years ago, install alien bob's
multilib, install wine, and hlds works great. And for those that care,
Slackware does not use systemd.
On 7/20/19 12:46 AM, Marco Padovan wrote:
Just to have some dates for the two mostly used flavors for community
servers:
CentOS 7 is officially supported till June 30, 2024
Ubuntu 16.04 LTS goes EOL in April 2024
then you have Ubuntu 18.04 LTS fully supported till April 2023 and
goes EOL in 2028
On Sat, Jul 20, 2019 at 1:05 AM Mecha Weasel
<wea...@freaksmisfits.club> wrote:
A while back it was announced that Ubuntu will be dropping
32-bit/i386 packages from their next LTS distro (20.04).
A question primarily to Valve ...
They have since walked that back SLIGHTLY, but still it raises the
question about Valve support for SRCDS and HLDS on Ubuntu.
The last I recall from Valve, was that everything ran as 32-bit
under Ubuntu (non-change-root), and on non-Ubuntu it was still
32-bit but run in a change-root?
Or maybe do something crazy like make a Valve-distro like SteamOS
- but for the dedicated-server side (SteamServerOS?)?
Is there any information available as to what Valve's stategry
will be for the future?
Will they be moving from Ubuntu to another distro as their primary
target?
Will they be distributing SRCDS and HLDS compiled for 64-bit/amd64
instead?
If so, will they commit to continuing to keep HLDS-based game
running, or stop supporting-them (HL1, CS 1.x, TFC, etc.)?
What about for games where the client-side is also available for
Linux (generally in addition to SteamOS)?
Just wondering what (if any) future there is for gaming
communities hosting servers for these games, as I can not think of
any of them that are 64-bit.
- Weasel
Updated Ubuntu statement regarding 32-bit/i386 Packages (24 June
2019):
https://ubuntu.com/blog/statement-on-32-bit-i386-packages-for-ubuntu-19-10-and-20-04-lts
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