Are you by any chance using GSLT? Accidentally reusing a token can cause similar symptoms where servers using the same key can lose connection to the master server/cancel auth tickets/etc.

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-------- Original Message --------
From: Temmie S [mailto:boing8...@gmail.com]
Sent: Sunday, May 29, 2022, 5:17 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Unable to Connect to Steam With More Than One Server at a Time

So I posted this on the HLDS forums but I thought I'd send an email here
too because someone else might see it.

So I recently tried to set up 4 TF2 servers on the same IP address since
I have dedicated hardware for it. There is a unique server folder for
each copy of the game inside a singular Steam CMD folder. I have each
process for the servers running as unique GNU Screens at the same time
as each other so I can enter them easily when I want to. Each server
boots one at a time, and everything runs smoothly until the next one
attempts to connect to Steam, to which it succeeds and the original one
will say
Connection to Steam servers lost. (Result = 34)
without fail. This issue does not occur with only one server.

Steps I've taken to rectify this:
-Default server ports set to UDP only on the server and router firewalls.
-Set default outgoing ports and set to UDP only
-Set default steam ports and set to UDP only
-Set default sports (VAC port) and set to UDP only
-Installed regular Steam client and made sure that
steamclient.so
was accessible at
~/.steam/sdk32
(because some reason it was not by default)

I am really running out of ideas on what to do here. Is there anything
else I could do? Do I have to make an individual Steam CMD instance for
each server instance?

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